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//============================================================================= // $Author: Aleiby $ // $Date: 2/25/02 8:19p $ // $Revision: 4 $ //============================================================================= //------------------------------------------------------------------------------ // Name: BreakableGlass.uc // Author: Aaron R Leiby // Date: 20 June 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class BreakableGlass extends ParticleGenerator native; #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems var() int MaxDepth; // don't ever make this larger than 7!! var() float NearDistSquared[7]; var() float StasisTimeFactor; var() float MaxStasisTime; var() float TriangulateProb; var() float MinBreakSizeSq; // Previously static variables in ABreakableGlass.cpp var() float Radius; var TriangleParticleTemplate TriTemp; var PointParticleTemplate PointTemp; var GlassMover s_Mover; var Coords Coords; public native event Init( GlassMover M ); /*!!arl(particlesystems) public native simulated function CollisionNotify( TriangleParticle P, vector HitLocation, vector HitNormal ); */ function DefineDependants() { local class Dependant; Dependant = class'ParticleSystems.TriangleParticleTemplate'; Dependant = class'ParticleSystems.PointParticleTemplate'; Dependant = class'ParticleSystems.PerParticleGravity'; Dependant = class'ParticleSystems.GeometryCollider'; Dependant = class'ParticleSystems.GlassCollider'; Dependant = class'ParticleSystems.FadeOutForce'; } defaultproperties { MaxDepth=7 NearDistSquared(0)=256.000000 NearDistSquared(1)=1024.000000 NearDistSquared(2)=4096.000000 NearDistSquared(3)=16384.000000 NearDistSquared(4)=65536.000000 NearDistSquared(5)=262144.000000 NearDistSquared(6)=1048576.000000 StasisTimeFactor=0.009000 MaxStasisTime=1.300000 TriangulateProb=0.500000 MinBreakSizeSq=144.000000 Radius=10.000000 DefaultForces(0)=Class'ParticleSystems.DecayForce' DefaultForces(1)=Class'ParticleSystems.LocatorForce' LifeSpan=999999.000000 Texture=Texture'ParticleSystems.Glass.GlassShard' bMustFace=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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