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ParticleSystems.ParticleSkeleton


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//=============================================================================
// $Author: Sbrown $
// $Date: 2/06/02 8:47p $
// $Revision: 3 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	ParticleSkeleton.uc
// Author:	Aaron R Leiby
// Date:	5 December 2001
//------------------------------------------------------------------------------
// Description:	Attaches particles to bones.
//------------------------------------------------------------------------------
// Notes: Only works with Golem (LegendMesh).
//------------------------------------------------------------------------------
// How to use this class: Set mesh or MeshOwner.
//------------------------------------------------------------------------------

class ParticleSkeleton extends ParticleGenerator
	placeable
	native;

#exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems

////////////////////////
// Editable variables //
////////////////////////

// Fix ARL: Add mitosis functionality.

var() public  Actor MeshOwner;				// Set this if you want to use some other Actor's Mesh.
var() public  int NumParticles;				// Total number of particles to spawn (spread out across all bones).
var() public  range Rigidity;				// How quickly the particles move to their desired locations (negative numbers enforce linear rate).
var() public  bool bInitialize;				// Set to true to create new set of particles based on new template settings.

var() public  bool bRandomBoneSelection;	// Next bone index is randomly selected.
var() public  range BoneDist;				// Next bone index equals current plus BoneDist.
var() public  range BoneSelectionTime;		// Time between bone selections (per particle).

var   private ParticleTemplate AnchorTemplate;


function DefineDependants()
{
	local class Dependant;
	Dependant = class'ParticleSystems.AttractionForce';
	Dependant = class'ParticleSystems.BoneLocatorForce';
	Dependant = class'ParticleSystems.ParticleTemplate';
}

defaultproperties
{
	Texture=Texture'ParticleSystems.Icons.S_ParticleSkeleton'
	bMustFace=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.770 - Created with UnCodeX