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//============================================================================= // $Author: Sbrown $ // $Date: 2/06/02 8:47p $ // $Revision: 3 $ //============================================================================= //------------------------------------------------------------------------------ // Name: ParticleSkeleton.uc // Author: Aaron R Leiby // Date: 5 December 2001 //------------------------------------------------------------------------------ // Description: Attaches particles to bones. //------------------------------------------------------------------------------ // Notes: Only works with Golem (LegendMesh). //------------------------------------------------------------------------------ // How to use this class: Set mesh or MeshOwner. //------------------------------------------------------------------------------ class ParticleSkeleton extends ParticleGenerator placeable native; #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems //////////////////////// // Editable variables // //////////////////////// // Fix ARL: Add mitosis functionality. var() public Actor MeshOwner; // Set this if you want to use some other Actor's Mesh. var() public int NumParticles; // Total number of particles to spawn (spread out across all bones). var() public range Rigidity; // How quickly the particles move to their desired locations (negative numbers enforce linear rate). var() public bool bInitialize; // Set to true to create new set of particles based on new template settings. var() public bool bRandomBoneSelection; // Next bone index is randomly selected. var() public range BoneDist; // Next bone index equals current plus BoneDist. var() public range BoneSelectionTime; // Time between bone selections (per particle). var private ParticleTemplate AnchorTemplate; function DefineDependants() { local class Dependant; Dependant = class'ParticleSystems.AttractionForce'; Dependant = class'ParticleSystems.BoneLocatorForce'; Dependant = class'ParticleSystems.ParticleTemplate'; } defaultproperties { Texture=Texture'ParticleSystems.Icons.S_ParticleSkeleton' bMustFace=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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