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//============================================================================= // $Author: Aleiby $ // $Date: 5/02/02 3:27p $ // $Revision: 5 $ //============================================================================= //------------------------------------------------------------------------------ // Name: TexturedStreakParticleTemplate.uc // Author: Aaron R Leiby // Date: 19 July 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class TexturedStreakParticleTemplate extends ParticleTemplate native; #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems ///////////////////////// // Initialization data // ///////////////////////// var() public Material Texture; // Divided horizontally into thirds (Head, Middle [looped], Tail). var() public EDrawStyle Style; var() public Range Length; // Number of segments. var() public Range WidthStart; var() public Range WidthEnd; var() public Range InitialAlpha; var() public bool bFadeAlphaOnly; var() public Array<color> Colors; defaultproperties { Texture=Texture'ParticleSystems.Streaks.Streak01' Length=(A=5.000000,B=5.000000) WidthStart=(A=10.000000,B=10.000000) WidthEnd=(A=5.000000,B=5.000000) InitialAlpha=(A=1.000000,B=1.000000) ParticleType="TexturedStreakParticle" } |
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