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ParticleSystems.TexturedStreakParticleTemplate


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//=============================================================================
// $Author: Aleiby $
// $Date: 5/02/02 3:27p $
// $Revision: 5 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	TexturedStreakParticleTemplate.uc
// Author:	Aaron R Leiby
// Date:	19 July 2000
//------------------------------------------------------------------------------
// Description:  
//------------------------------------------------------------------------------
// How to use this class:
//------------------------------------------------------------------------------

class TexturedStreakParticleTemplate extends ParticleTemplate
	native;

#exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems

/////////////////////////
// Initialization data //
/////////////////////////

var() public  Material        Texture;	// Divided horizontally into thirds (Head, Middle [looped], Tail).
var() public  EDrawStyle      Style;

var() public  Range           Length;	// Number of segments.
var() public  Range           WidthStart;
var() public  Range           WidthEnd;

var() public  Range           InitialAlpha;
var() public  bool            bFadeAlphaOnly;
var() public  Array<color>    Colors;

defaultproperties
{
	Texture=Texture'ParticleSystems.Streaks.Streak01'
	Length=(A=5.000000,B=5.000000)
	WidthStart=(A=10.000000,B=10.000000)
	WidthEnd=(A=5.000000,B=5.000000)
	InitialAlpha=(A=1.000000,B=1.000000)
	ParticleType="TexturedStreakParticle"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:42.320 - Created with UnCodeX