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class AdminManager extends Object within PlayerController; exec function KickBan( string S ) { Level.Game.KickBan(S); } // center print admin messages which start with # exec function Say( string Msg ) { local controller C; if ( left(Msg,1) == "#" ) { Msg = right(Msg,len(Msg)-1); for( C=Level.ControllerList; C!=None; C=C.nextController ) if( C.IsA('PlayerController') ) { PlayerController(C).ClearProgressMessages(); PlayerController(C).SetProgressTime(6); PlayerController(C).SetProgressMessage(0, Msg, GetWhiteColor()); } return; } Outer.Say(Msg); } exec function Kick( string S ) { Level.Game.Kick(S); } exec function PlayerList() { local PlayerReplicationInfo PRI; log("Player List:"); ForEach DynamicActors(class'PlayerReplicationInfo', PRI) log(PRI.PlayerName@"( ping"@PRI.Ping$")"); } exec function RestartMap() { ClientTravel( "?restart", TRAVEL_Relative, false ); } exec function Switch( string URL ) { Level.ServerTravel( URL, false ); } defaultproperties { } |
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