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//============================================================================= // CoverProxy.uc // $Author: Mfox $ // $Date: 8/29/02 12:25p $ // $Revision: 5 $ //============================================================================= class CoverProxy extends Actor; function Init( float _CollisionRadius, float _CollisionHeight, float _LifeSpan ) { local vector NewLocation; NewLocation = Location; NewLocation.Z += _CollisionHeight; SetLocation( NewLocation ); SetCollisionSize( _CollisionRadius, _CollisionHeight ); LifeSpan = _LifeSpan; Level.AddToCoverActorList( Self ); } event Destroyed() { if( !bDeleteMe ) Level.RemoveFromCoverActorList( Self ); Super.Destroyed(); } defaultproperties { DrawType=DT_None bHidden=true bWorldGeometry=true CollisionRadius=0.000000 CollisionHeight=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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