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U2.CustomImpactSurface


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//=============================================================================
// CustomImpactSurface.uc
// Created By: Mark Poesch
// Created On: 4/9/2002
// $Author: Mfox $
// $Date: 7/01/02 12:09p $
// $Revision: 2 $
//=============================================================================

class CustomImpactSurface extends Modifier
	native;


var() Texture DecalTexture;
var() float DecalScale;
var() class<Actor> HitEffectClass;
var() ParticleGenerator ParticleEffect;
var() float LifeSpan;
var() name EventName;


event Get( out Texture OutDecalTexture, out float OutDecalScale, out class<Actor> OutHitEffectClass, out ParticleGenerator OutParticleEffect, out float OutLifeSpan )
{
	if( DecalTexture != None )
		OutDecalTexture = DecalTexture;
	if( DecalScale > 0 )
		OutDecalScale = DecalScale;
	if( HitEffectClass != None )
		OutHitEffectClass = HitEffectClass;
	if( ParticleEffect != None )
		OutParticleEffect = ParticleEffect;
	if( Lifespan > 0 )
		OutLifespan = Lifespan;
}


event function ProcessTrigger( Actor Source )
{
	if( EventName != '' )
	{
		Source.TriggerEvent( EventName, Source, Source.Instigator );
	}
}

defaultproperties
{
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.865 - Created with UnCodeX