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//============================================================================= // IsaakAtlantis.uc //============================================================================= class IsaakAtlantis extends Isaak; defaultproperties { CrouchHeight=25.000000 CrouchRadius=17.000000 DrawScale=1.050000 PrePivot=(Z=7.000000) Skins(0)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal' Skins(1)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal' Skins(2)=FinalBlend'MattT.CharacterMaterials.IsaakUpper_DefaultFinalBlend' Skins(3)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal' Skins(4)=Shader'MattT.CharacterMaterials.IsaakLower_DefaultFinal' Skins(5)=Shader'MattT.CharacterMaterials.IsaakLower_DefaultFinal' CollisionHeight=70.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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