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//============================================================================= // ProjectileSkaarjLight.uc // $Author: Mfox $ // $Date: 10/29/02 7:24p $ // $Revision: 3 $ //============================================================================= class ProjectileSkaarjLight extends ProjectileSkaarjBase; defaultproperties { FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander0' ExplodeParticleGenerator=ParticleSalamander'SkaarjEffects.ParticleSalamander4' FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_LightFire' ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_LightExplode' ShakeRadius=256.000000 ShakeMagnitude=15.000000 ShakeDuration=0.600000 speed=800.000000 MaxSpeed=1200.000000 Damage=20.000000 MomentumTransfer=1200.000000 AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_LightAmbient' TransientSoundRadius=200.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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