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//============================================================================= // $Author: Aleiby $ // $Date: 12/19/01 9:19p $ // $Revision: 1 $ //============================================================================= //------------------------------------------------------------------------------ // Name: FT_ParticleDamage.uc // Author: Aaron R Leiby // Date: 25 January 2001 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class FT_ParticleDamage extends ParticleDamage; //----------------------------------------------------------------------------- event NotifyPenetratingActor( Actor Other, int NumParticles, vector Origin ) { // class'FT_FireShell'.static.NotifyImpact( Other, Outer ); if( Decoration(Other) != None || Pawn(Other) != None ) Super.NotifyPenetratingActor( Other, NumParticles, Origin ); } defaultproperties { DamageType=Class'U2.DamageTypeThermal' } |
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