| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.PainterPickup
|
+-- OnslaughtFull.ONSPainterPickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
| Inherited Functions from XWeapons.PainterPickup |
|---|
| GetRespawnTime, PrebeginPlay, SetWeaponStay, StaticPrecache, UpdatePrecacheMaterials |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'OnslaughtFull.ONSPainter'
RespawnTime=60.000000
PickupMessage="You got the Target Painter."
StaticMesh=StaticMesh'ONSFullStaticMeshes.TargetPainter.TargetPainterStatic'
DrawScale=0.175000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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