| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Hud
|
+-- XInterface.HudBase
|
+-- XInterface.HudCDeathMatch
|
+-- XInterface.HudCTeamDeathMatch
|
+-- UT2k4Assault.HUD_Assault
| Constants Summary |
|---|
| Inherited Contants from XInterface.HudCDeathMatch |
|---|
| WEAPON_BAR_SIZE |
| Structures Summary |
|---|
| Inherited Structures from XInterface.HudCDeathMatch |
|---|
| WeaponState |
| Functions Summary | ||
|---|---|---|
![]() | AnnouncementPlayed (Name AnnouncerSound, byte Switch )) | |
![]() | float | ApplySmartRangeDist (float Dist )) |
![]() | bool | CanSpawnNotify ())) |
![]() | CanvasDrawActors (Canvas C, bool bClearedZBuffer )) | |
![]() | CheckCountdown (GameReplicationInfo GRI)) | |
![]() | bool | CheckObjectivePriority (GameObjective GO)) |
![]() | ClipScreenCoords (Canvas C, out float X, out float Y, optional float XL, optional float YL )) | |
![]() | bool | CustomHUDColorAllowed ())) |
![]() | Destroyed ())) | |
![]() | Draw3dObjectiveArrow (Canvas C )) | |
![]() | bool | DrawActorTracking (Canvas C, Actor A, bool bOptionalIndicator, out vector ScreenPos )) |
![]() | DrawActorTracking_Behind (Canvas C, Actor A, bool bOptionalIndicator, vector CamLoc, rotator CamRot, out vector ScreenPos )) | |
![]() | DrawActorTracking_Obstructed (Canvas C, Actor A, bool bOptionalIndicator, vector CamLoc, out vector ScreenPos )) | |
![]() | DrawAdrenaline (Canvas C) | |
![]() | DrawAssaultHUDLayer (Canvas C )) | |
![]() | DrawCinematicHUD (Canvas C )) | |
![]() | DrawCriticalObjectiveOverlay (Canvas C, vector ScreenPos, float Scale )) | |
![]() | DrawCustomHealthInfo (Canvas C, PlayerController PC, bool bSkaarj )) | |
![]() | DrawHealthBar (Canvas C, vector HBScreenPos, float Health, float MaxHealth, Color ObjColor)) | |
![]() | DrawHudPassA (Canvas C)) | |
![]() | DrawHudPassB (Canvas C)) | |
![]() | DrawHudPassC (Canvas C)) | |
![]() | DrawInfoPods (Canvas C )) | |
![]() | DrawIntroTitle (Canvas C )) | |
![]() | DrawObjectiveIcon (Canvas C, bool bOptionalObjective, float posX, float posY, float tileX, float tileY )) | |
![]() | DrawObjectives (Canvas C)) | |
![]() | DrawObjectiveStatusOverlay (Canvas C, float Progress, bool bCriticalFlash, vector ScreenPos, float Scale )) | |
![]() | DrawPracticeRoundInfo (Canvas C )) | |
![]() | DrawRadarPassA (Canvas C )) | |
![]() | DrawRadarPassB (Canvas C )) | |
![]() | DrawSpectatingHud (Canvas C)) | |
![]() | DrawTeamVS (Canvas C )) | |
![]() | DrawTextWithBackground (Canvas C, String Text, Color TextColor, float XO, float YO )) | |
![]() | DrawTimer (Canvas C) | |
![]() | DrawTrackedGameObjectIcon (Canvas C, float X, float Y, float Scale )) | |
![]() | DrawTrackedVehicleIcon (Canvas C, Vehicle TrackedVehicle, float X, float Y, float Scale )) | |
![]() | DrawVisibleObjective (Canvas C, GameObjective GO, vector ScreenPos, Rotator CamRot )) | |
![]() | Draw_2DCollisionBox (Canvas C, Actor A, Vector ScrPos, String Description, float ColExpand, bool bSizeOverride )) | |
![]() | vector | ExpandTargetOrientationToCanvas (Canvas C, vector Orientation )) |
![]() | GameObjective | GetCurrentObjective ())) |
![]() | Color | GetGYRColorRamp (float Pct )) |
![]() | String | GetInfoString ())) |
![]() | Color | GetObjectiveColor (GameObjective GO, optional out byte bProgressPulsing )) |
![]() | float | GetRadarDotDist (Vector Dist, Vector ViewX, Vector ViewY )) |
![]() | vector | GetRadarDotPosition (Canvas C, Vector Dist, Vector ViewX, Vector ViewY, float OffsetScale, float OffsetY )) |
![]() | vector | GetScreenCorner (Canvas C, Actor A, Vector CornerVect, Vector IPScrO, Rotator CameraRotation, float ColExpand )) |
![]() | vector | GetTargetOrientation (Actor Target, vector CamLoc, rotator CamRot )) |
![]() | Color | GetTeamColor (byte Team )) |
![]() | TexRotator | Get_BehindObjectiveArrow ())) |
![]() | HighlightCurrentObjective (bool bShowWayPoint )) | |
![]() | bool | IsObjectiveVisible (Canvas C, GameObjective Target, out vector ScreenPos, Vector CamLoc, Rotator CamRot )) |
![]() | bool | IsTargetInFrontOfPlayer (Canvas C, Actor Target, out Vector ScreenPos, Vector CamLoc, Rotator CamRot )) |
![]() | bool | IsVSRelevant ())) |
![]() | NotifyUpdatedObjective ())) | |
![]() | PostBeginPlay ())) | |
![]() | PrecacheFonts (Canvas C)) | |
![]() | Release_BehindObjectiveArrows ())) | |
![]() | Release_ObjectivePointingArrow ())) | |
![]() | bool | ShouldShowObjectiveBoard ())) |
![]() | ShowObjectiveBoard ())) | |
![]() | ShowSpawnAreas ())) | |
![]() | ShowTeamScorePassA (Canvas C)) | |
![]() | ShowTeamScorePassC (Canvas C) | |
![]() | TeamChanged ())) | |
![]() | Tick (float DeltaTime)) | |
![]() | UpdateActorTracking (Canvas C )) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
![]() | UpdateTeamHud ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnnouncementPlayed Source code
ApplySmartRangeDist Source code
CanSpawnNotify Source code
CanvasDrawActors Source code
CheckCountdown Source code
CheckObjectivePriority Source code
ClipScreenCoords Source code
CustomHUDColorAllowed Source code
Destroyed Source code
Draw3dObjectiveArrow Source code
DrawActorTracking Source code
DrawActorTracking_Behind Source code
DrawActorTracking_Obstructed Source code
DrawAdrenaline Source code
DrawAssaultHUDLayer Source code
DrawCinematicHUD Source code
DrawCriticalObjectiveOverlay Source code
DrawCustomHealthInfo Source code
DrawHealthBar Source code
DrawHudPassA Source code
DrawHudPassB Source code
DrawHudPassC Source code
DrawInfoPods Source code
DrawIntroTitle Source code
DrawObjectiveIcon Source code
DrawObjectives Source code
DrawObjectiveStatusOverlay Source code
DrawPracticeRoundInfo Source code
DrawRadarPassA Source code
DrawRadarPassB Source code
DrawSpectatingHud Source code
DrawTeamVS Source code
DrawTextWithBackground Source code
DrawTimer Source code
DrawTrackedGameObjectIcon Source code
DrawTrackedVehicleIcon Source code
DrawVisibleObjective Source code
Draw_2DCollisionBox Source code
ExpandTargetOrientationToCanvas Source code
GetCurrentObjective Source code
GetGYRColorRamp Source code
GetInfoString Source code
GetObjectiveColor Source code
GetRadarDotDist Source code
GetRadarDotPosition Source code
GetScreenCorner Source code
GetTargetOrientation Source code
GetTeamColor Source code
Get_BehindObjectiveArrow Source code
HighlightCurrentObjective Source code
IsObjectiveVisible Source code
IsTargetInFrontOfPlayer Source code
IsVSRelevant Source code
NotifyUpdatedObjective Source code
PostBeginPlay Source code
PrecacheFonts Source code
Release_BehindObjectiveArrows Source code
Release_ObjectivePointingArrow Source code
ShouldShowObjectiveBoard Source code
ShowObjectiveBoard Source code
ShowSpawnAreas Source code
ShowTeamScorePassA Source code
ShowTeamScorePassC Source code
TeamChanged Source code
Tick Source code
UpdateActorTracking Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code
UpdateTeamHud Source code| Defaultproperties |
|---|
defaultproperties
{
ObjectiveScale=1.000000
bOnHUDObjectiveNotification=True
bShowInfoPods=True
bDrawAllObjectives=True
bShow3DArrow=True
bObjectiveReminder=True
bDrawRadar=True
bDrawRadarCardinalPoints=True
bShowWillowWhisp=True
OBJ_ReAppearTime=7.000000
OBJ_FadedOutTime=6.000000
ASRadarScale=0.200000
ASRadarPosX=0.900000
ASRadarPosY=0.200000
HealthBarBackMat=Texture'InterfaceContent.Menu.BorderBoxD'
HealthBarMat=Texture'ONSInterface-TX.HealthBar'
HealthBarWidth=80.000000
HealthBarHeight=8.000000
IP_Bracket_Open="["
IP_Bracket_Close="]"
Cardinal_North="N"
Cardinal_East="E"
Cardinal_South="S"
Cardinal_West="W"
NoGameReplicationInfoString="Receiving Server State..."
MetersString="m"
TargetString="Target:"
NoTargetString="No Target"
PracticeRoundString="Practice Round"
ObjectiveProgressPulseTime=7.000000
ObjectiveProgress=255
OldObjectiveProgress=255
RoundTimeBackGround=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.060000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.180000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.120000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=150,Y1=356,X2=184,Y2=389),TextureScale=0.530000,DrawPivot=DP_MiddleLeft,OffsetX=15,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=111,Y1=355,X2=144,Y2=390),TextureScale=0.530000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=15,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=429,Y1=136,X2=489,Y2=173),TextureScale=0.400000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=9,OffsetY=37,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSIcon=(WidgetTexture=Texture'AS_FX_TX.Icons.ScoreBoard_Objective_Final',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=128),TextureScale=0.170000,DrawPivot=DP_MiddleLeft,PosY=0.120000,OffsetX=37,OffsetY=90,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforcePulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportPulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSPulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.120000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeBackGroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceBackGroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.060000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.180000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.120000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeSeparator=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=495,Y1=91,X2=503,Y2=112),TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=100,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeMinutes=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=20,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeSeconds=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=110,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
ReinforceSprNum=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=60,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
TeleportSprNum=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=60,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
HudColorHighLight=(B=32,G=192)
}
|
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