- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- UT2k4AssaultFull.WA_Turret_IonCannon
var float BeamSize;
var float ChargeBeamSize;
var byte ChargeCount;
var float LastFXUpdate;
var byte OldChargeCount;
var byte OldReleaseCount;
var byte ReleaseCount;
var
vector RightChargeBeamOffset;
simulated function Destroyed ( ) )
simulated function PlayCharge ( ) )
simulated function PlayFire ( ) )
simulated function PlayRelease ( ) )
simulated event PostNetBeginPlay ( ) )
simulated event PostNetReceive ( ) )
simulated function SpawnLaserBeam ( ) )
simulated function StartChargeFX ( ) )
simulated function StopChargeFX ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Timer ( ) )
simulated function UpdateChargeBeam ( ) )
simulated function UpdateInstigator ( ) )
UpdateLaserBeamLocation Source code
simulated function UpdateLaserBeamLocation ( out
vector Start, out
vector HitLocation ) )
UpdateSingleChargeBeam Source code
simulated function UpdateSingleChargeBeam ( byte n ) )
defaultproperties
{
RightChargeBeamOffset=(Y=200.000000)
bHidden=True
bNetNotify=True
}
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Creation time: sk 18-3-2018 09:49:59.282 - Created with
UnCodeX