| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- XPickups.TournamentPickup
|
+-- XPickups.UDamagePack
|
+-- XGame.UDamageReward
| Variables Summary | |
|---|---|
| UDamageReward | |
| float | FadeTime |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) FallingPickup | |
![]() | BeginState ())) Pickup | |
![]() | InitDrop (float RemainingCharge )) | |
![]() | Touch (actor Other )) Pickup | |
| Inherited Functions from XPickups.UDamagePack |
|---|
| StaticPrecache, Touch, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes |
| Inherited Functions from XPickups.TournamentPickup |
|---|
| RespawnEffect |
| States Summary |
|---|
| FallingPickup Source code |
|---|
|
state FallingPickup |
| BeginState |
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState FallingPickup Source code
BeginState Pickup Source code
InitDrop Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
RespawnTime=0.000000
}
|
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