| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- XPickups.TournamentPickup
|
+-- XPickups.UDamagePack
UDamageReward
| Variables Summary |
|---|
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L)) | |
![]() | Touch (actor Other )) Pickup | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Inherited Functions from XPickups.TournamentPickup |
|---|
| RespawnEffect |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Touch |
| Functions Detail |
|---|
StaticPrecache Source code
Touch Pickup Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
MaxDesireability=2.000000
bPredictRespawns=True
RespawnTime=90.000000
PickupMessage="DOUBLE DAMAGE!"
PickupSound=Sound'PickupSounds.UDamagePickup'
PickupForce="UDamagePickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'E_Pickups.General.Udamage'
Physics=PHYS_Rotating
DrawScale=0.900000
AmbientGlow=254
ScaleGlow=0.600000
Style=STY_AlphaZ
TransientSoundRadius=600.000000
CollisionRadius=32.000000
CollisionHeight=23.000000
Mass=10.000000
RotationRate=(Yaw=24000)
}
|
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