Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XPickups.TournamentPickup | +-- XPickups.UDamagePack
UDamageReward
Variables Summary |
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Inherited Variables from Engine.Pickup |
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bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Functions Summary | ||
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StaticPrecache (LevelInfo L)) | ||
Touch (actor Other )) Pickup | ||
UpdatePrecacheMaterials ())) | ||
UpdatePrecacheStaticMeshes ())) |
Inherited Functions from XPickups.TournamentPickup |
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RespawnEffect |
States Summary |
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Pickup Source code |
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auto state Pickup |
Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaxDesireability=2.000000 bPredictRespawns=True RespawnTime=90.000000 PickupMessage="DOUBLE DAMAGE!" PickupSound=Sound'PickupSounds.UDamagePickup' PickupForce="UDamagePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.General.Udamage' Physics=PHYS_Rotating DrawScale=0.900000 AmbientGlow=254 ScaleGlow=0.600000 Style=STY_AlphaZ TransientSoundRadius=600.000000 CollisionRadius=32.000000 CollisionHeight=23.000000 Mass=10.000000 RotationRate=(Yaw=24000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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