| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.TeamInfo
|
+-- UnrealGame.UnrealTeamInfo
|
+-- XGame.xTeamRoster
|
+-- XGame.UT2K4TeamRoster
TeamCorrupt, TeamGoliath, TeamHellions, TeamIronSkull, TeamJuggernauts, TeamNewBlacklegion, TeamNewBloodfist, TeamNewFirestorm, TeamNewIronGuard, TeamNewSunblade, TeamNewSuperNova, TeamThundercrash, UT2K4PhantomRoster
| Variables Summary | |
|---|---|
| string | TeamDescription |
| string | TeamLeader |
| int | TeamLevel |
| sound | TeamNameSound |
| sound | VoiceOver |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddToTeam (Controller Other)) |
![]() | Initialize (int TeamBots)) | |
| Inherited Functions from XGame.xTeamRoster |
|---|
| AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay |
| Variables Detail |
|---|
Description
The team leader, if this is empty the first RosterNames is used
Difficulty level
Only the team name
Team voiceover
| Functions Detail |
|---|
AddToTeam Source code
Initialize Source codeIf TeamBots == 1 use the team leader, else use the default behavior
| Defaultproperties |
|---|
defaultproperties
{
}
|
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