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XGame.xVehicleCTFGame

Extends
xCTFGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch
               |   
               +-- UnrealGame.TeamGame
                  |   
                  +-- UnrealGame.CTFGame
                     |   
                     +-- XGame.xCTFGame
                        |   
                        +-- XGame.xVehicleCTFGame

Variables Summary
LoadingHints
array<string>VCTFHints
Inherited Variables from UnrealGame.CTFGame
CTFHints

Functions Summary
functionbool AllowTransloc ()))
functionarray<string> GetAllLoadHints (optional bool bThisClassOnly))
functionbool NeverAllowTransloc ()))
Inherited Functions from XGame.xCTFGame
FindSpecGoalFor, PrecacheGameStaticMeshes, PrecacheGameTextures, SetGrammar
Inherited Functions from UnrealGame.CTFGame
CheckEndGame, DiscardInventory, GetAllLoadHints, GetGameObject, Logout, NearGoal, OrderToIndex, PostBeginPlay, PrecacheGameAnnouncements, RegisterVehicle, ScoreFlag, ScoreGameObject, SetTeamFlags, SpawnWait, UpdateAnnouncements


Variables Detail

LoadingHints

VCTFHints Source code

var(LoadingHints) private localized array<string> VCTFHints;


Functions Detail

AllowTransloc Source code

function bool AllowTransloc ( ) )

GetAllLoadHints Source code

static function array<string> GetAllLoadHints ( optional bool bThisClassOnly) )

NeverAllowTransloc Source code

static function bool NeverAllowTransloc ( ) )


Defaultproperties

defaultproperties
{
     VCTFHints(0)="You can't carry the flag in a Manta or a Raptor."
     bAllowTrans=False
     bDefaultTranslocator=False
     bAllowVehicles=True
     MapListType="XInterface.MapListVehicleCTF"
     MapPrefix="VCTF"
     BeaconName="VCTF"
     GameName="Vehicle CTF"
     Description="Like traditional Capture The Flag, only adding vehicles into the mix! Only ground-based vehicles can carry the flag."
     ScreenShotName="UT2004Thumbnails.VCTFShots"
     DecoTextName="XGame.xVehicleCTFGame"
     Acronym="VCTF"
}

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Creation time: sk 18-3-2018 09:50:00.676 - Created with UnCodeX