- Extends
- UnrealMPGameInfo
- Modifiers
- HideDropDown CacheExempt config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
Direct Known Subclasses:
TeamGame, xDeathMatch
Inherited Variables from UnrealGame.UnrealMPGameInfo |
bAllowPrivateChat, BeaconList, bMSUplinkSet, BotMode, BotModeText, BotOptions[4], BotRatio, bPlayersVsBots, bPreloadAllSkins, bSoaking, bTeamScoreRounds, DefaultVoiceChannel, EndTime, EndTimeDelay, LocalStatsScreenClass, MinPlayers, MPBotDesc, MPBotText, MPGIPropDescText[MPPROPNUM], MPGIPropsDisplayText[MPPROPNUM], MSUplink, SPBotDesc, SPBotText, SpecialVehicleObjectives, VoiceReplicationInfoType |
Inherited Variables from Engine.GameInfo |
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowMPGameSpeed, bAllowVehicles, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bAttractCam, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bForceClassicView, bGameEnded, bGameRestarted, BindColor, bIsSaveGame, bLargeGameVOIP, bLiberalVehiclePaths, bLoggingGame, bLowGore, bModViewShake, bMustJoinBeforeStart, BotMenuType, bOverTime, bPauseable, bRestartLevel, BroadcastClass, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bTestMode, bWaitingToStartMatch, bWeaponShouldViewShake, bWeaponStay, bWelcomePending, CallSigns[15], CurrentGameProfile, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, DemoCommand, Description, FearCostFallOff, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropDescText[GIPROPNUM], GIPropsDisplayText[GIPROPNUM], GIPropsExtras[2], GoalScore, GoreLevel, GoreLevelText[3], HUDSettingsMenu, HUDType, MaplistHandler, MaplistHandlerClass, MaplistHandlerType, MapListType, MapPrefix, MaxIdleTime, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NoBindString, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, ResetCountDown, ResetTimeDelay, RulesMenuType, SaveGameManifest, ScoreBoardType, ScreenShotName, SecurityClass, ServerSkillLevel, SettingsMenuType, StartTime, TimeLimit, VehicleList, VoiceReplicationInfo, VoiceReplicationInfoClass, VotingHandler, VotingHandlerClass, VotingHandlerType |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
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| bool | AcceptPlayInfoProperty (string PropertyName))
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| bool | AddBot (optional string botName))
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| bool | AddBot (optional string botName)) PendingMatch |
| | AddBots (int num))
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| | AddDefaultInventory (pawn PlayerPawn ))
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| | AddGameSpecificInventory (Pawn p))
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| | AddNamedBot (string botname))
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| | AdjustSkill (AIController B, PlayerController P, bool bWinner))
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| bool | AllowBecomeActivePlayer (PlayerController P))
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| bool | AllowTransloc ()))
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| bool | AtCapacity (bool bSpectator))
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| bool | BecomeSpectator (PlayerController P))
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| | beginstate ())) MatchInProgress |
| | BeginState ())) MatchOver |
| | beginstate ())) PendingMatch |
| bool | CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ))
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| | ChangeLoadOut (PlayerController P, string LoadoutName)
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| | ChangeName (Controller Other, string S, bool bNameChange))
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| bool | ChangeTeam (Controller Other, int num, bool bNewTeam)) MatchOver |
| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
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| bool | CheckMaxLives (PlayerReplicationInfo Scorer))
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| | CheckReady ()))
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| | CheckScore (PlayerReplicationInfo Scorer))
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| | EndGame (PlayerReplicationInfo Winner, string Reason ))
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| | EndSpree (Controller Killer, Controller Other))
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| | FillPlayInfo (PlayInfo PlayInfo))
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| NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName))
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| UnrealTeamInfo | FindTeamFor (Controller C))
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| | ForceAddBot ()))
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| array<string> | GetAllLoadHints (optional bool bThisClassOnly))
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| UnrealTeamInfo | GetBotTeam (optional int TeamBots))
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| string | GetDescriptionText (string PropName))
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| string | GetDisplayText (string PropName))
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| int | GetMinPlayers ()))
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| string | GetNextLoadHint (string MapName ))
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| | GetServerDetails (out ServerResponseLine ServerState ))
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| | InitializeBot (Bot NewBot, UnrealTeamInfo BotTeam, RosterEntry Chosen))
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| | InitLogging ()))
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| | InitPlacedBot (Controller C, RosterEntry R))
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| | InitTeamSymbols ()))
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| bool | JustStarted (float T))
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| bool | KillBot (Controller c))
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| | KillBots (int num))
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| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
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| PlayerController | Login (string Portal, string Options, out string Error
))
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| | Logout (controller Exiting))
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| bool | NeedPlayers ()))
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| bool | NeedPlayers ())) MatchOver |
| bool | NeverAllowTransloc ()))
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| | NotifySpree (Controller Other, int num))
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| | OverrideInitialBots ()))
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| | PlayEndOfMatchMessage ()))
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| | PlayStartupMessage ()))
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| | PlayWinMessage (PlayerController Player, bool bWinner))
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| | PostBeginPlay ()))
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| | PostLogin (playercontroller NewPlayer ))
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| | PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds))
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| | PreLoadBot ()))
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| | PreLoadNamedBot (string BotName))
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| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player))
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| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
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| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType )) MatchOver |
| | Reset ()))
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| | RestartPlayer (Controller aPlayer ))
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| | RestartPlayer (Controller aPlayer )) MatchOver |
| | RestartPlayer (Controller aPlayer )) PendingMatch |
| | ReviewJumpSpots (name TestLabel))
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| | ScoreKill (Controller Killer, Controller Other))
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| | ScoreKill (Controller Killer, Controller Other)) MatchOver |
| | ScoreObjective (PlayerReplicationInfo Scorer, float Score))
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| | SetGrammar ()))
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| bool | ShouldRespawn (Pickup Other))
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| Bot | SpawnBot (optional string botName))
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| | StartMatch ()))
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| | Timer ())) MatchInProgress |
| | Timer ())) MatchOver |
| | Timer ())) PendingMatch |
| bool | TooManyBots (Controller botToRemove))
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| | TweakSkill (Bot B))
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| int | VehicleScoreKill (Controller Killer, Controller Killed, Vehicle DestroyedVehicle, out string KillInfo ))
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| bool | WantsPickups (bot B))
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Inherited Functions from UnrealGame.UnrealMPGameInfo |
AdjustBotInterface, AdjustDestroyObjectiveDamage, CanDisableObjective, CanShowPathTo, ChangeLoadOut, ChangeVoiceChannel, FillPlayInfo, FindNewObjectives, ForceAddBot, GameEvent, GenerateBotOptions, GetDescriptionText, GetGameObject, GetNumPlayers, GetRandomTeamSymbol, GetServerDetails, InitMaplistHandler, InitPlacedBot, InitVoiceReplicationInfo, KillEvent, Login, MultiMinPlayers, ObjectiveDisabled, PickupQuery, PreLogin, RestartGame, ScoreEvent, ScoreGameObject, ShouldRespawn, ShowPathTo, SpawnWait, SpecialEvent, TeamScoreEvent, TooManyBots |
Inherited Functions from Engine.GameInfo |
AcceptInventory, AcceptPlayInfoProperty, AddDefaultInventory, AddGameModifier, AddGameSpecificInventory, AddMutator, AddServerDetail, AdjustBotInterface, AdminSay, AllDataObjects, AllowBecomeActivePlayer, AllowGameSpeedChange, AllowMutator, AtCapacity, BecomeSpectator, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanEnterVehicle, CanLeaveVehicle, CanSpectate, ChangeMap, ChangeName, ChangeTeam, ChangeVoiceChannel, CheckEndGame, CheckScore, CreateDataObject, DeadUse, DeleteDataObject, DeletePackage, Destroyed, DetailChange, DisableNextObjective, DiscardInventory, DriverEnteredVehicle, DriverLeftVehicle, EndGame, EndLogging, FillPlayInfo, FindPlayerByID, FindPlayerStart, FindSpecGoalFor, FindTeamDesignation, GameEnding, GetAllLoadHints, GetBeaconText, GetBindWeight, GetDefaultPlayerClass, GetDefenderNum, GetDescriptionText, GetDisplayText, GetIntOption, GetKeyBindName, GetKeyValue, GetLoadingHint, GetMapList, GetMapRotation, GetNetworkNumber, GetNextLoadHint, GetNumPlayers, GetPlayerControllerList, GetRandomTeamSymbol, GetSavedGames, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, InitSavedLevel, InitVoiceReplicationInfo, IsOnTeam, IsVehicleMutator, JustStarted, Kick, KickBan, KickIdler, KillBots, Killed, KillEvent, LoadDataObject, LoadMapList, LoadSRGrammar, Login, Logout, MakeColorCode, MultiMinPlayers, NewRecommendCombo, NoBlood, NotifyKilled, NotifyLogin, NotifyLogout, NoTranslocatorKeyPressed, OrderToIndex, OtherTeam, ParseChatPercVar, ParseKillMessage, ParseLoadingHint, ParseMessageString, ParseOption, ParseVoiceCommand, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, RecommendCombo, ReduceDamage, RegisterVehicle, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SavePackage, SceneAbort, SceneEnded, SceneStarted, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SessionKickBan, SetGameSpeed, SetGrammar, SetPause, SetPlayerDefaults, SetWeaponViewShake, ShouldRespawn, StartMatch, StripColor, TeamScoreEvent, TestLevel, Timer, TooManyBots, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UseLowGore, WeakObjectives |
const DMPROPNUM = 14;
var float AdjustedDifficulty;
AltEndGameSoundName[2] Source code
var name AltEndGameSoundName[2];
var config bool bAdjustSkill;
var globalconfig bool bAllowPlayerLights;
var config bool bAllowTaunts;
var config bool bAllowTrans;
var globalconfig bool bAutoNumBots;
var globalconfig bool bColoredDMSkins;
var bool bCustomBots;
var bool bDefaultTranslocator;
var bool bEpicNames;
var bool bFinalStartup;
var bool bFirstBlood;
bForceDefaultCharacter Source code
var globalconfig bool bForceDefaultCharacter;
var bool bForceNoPlayerLights;
var config bool bForceRespawn;
var bool bKillBots;
bMustHaveMultiplePlayers Source code
var bool bMustHaveMultiplePlayers;
var bool bOverrideTranslocator;
var bool bOverTimeBroadcast;
var bool bPlayerBecameActive;
var globalconfig bool bPlayersMustBeReady;
var bool bQuickStart;
var bool bReviewingJumpSpots;
var bool bSkipPlaySound;
var bool bStartedCountDown;
var globalconfig bool bTournament;
var globalconfig bool bWaitForNetPlayers;
var int CountDown;
DefaultEnemyRosterClass Source code
var string DefaultEnemyRosterClass;
var int DefaultMaxLives;
DMPropDescText[DMPROPNUM] Source code
var localized string DMPropDescText[DMPROPNUM];
DMPropsDisplayText[DMPROPNUM] Source code
var localized string DMPropsDisplayText[DMPROPNUM];
var int ElapsedTime;
var name EndGameSoundName[2];
var transient int EndMessageCounter;
var int EndMessageWait;
var string EnemyRosterName;
var string EpicNames[21];
var int EpicOffset;
FemaleBackupNameOffset Source code
var int FemaleBackupNameOffset;
var string FemaleBackupNames[32];
var int InitialBots;
var config int LateEntryLives;
var int MaleBackupNameOffset;
var string MaleBackupNames[32];
var globalconfig int MinNetPlayers;
var int NameNumber;
var globalconfig string NamePrefixes[10];
var globalconfig string NameSuffixes[10];
var config int NetWait;
var int NumRounds;
var int PlayerDeaths;
var int PlayerKills;
var int RemainingBots;
var int RemainingTime;
var globalconfig int RestartWait;
var int SinglePlayerWait;
var config float SpawnProtectionTime;
var byte StartupStage;
var int TotalEpic;
var localized string YouDestroyed;
var localized string YouDestroyedTrailer;
DeathMatch
LoadingHints
var(LoadingHints) private localized array<string> DMHints;
Menu
var(Menu) bool bAlwaysShowLoginMenu;
var(Menu) config string LoginMenuClass;
function AcceptInventory (
pawn PlayerPawn) )
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropertyName) )
function bool AddBot ( optional string botName) )
function bool AddBot ( optional string botName) )
exec function AddBots ( int num) )
function AddDefaultInventory (
pawn PlayerPawn ) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
exec function AddNamedBot ( string botname) )
AllowBecomeActivePlayer Source code
function bool AllowTransloc ( ) )
function bool AtCapacity ( bool bSpectator) )
beginstate MatchInProgress Source code
function beginstate ( ) )
function BeginState ( ) )
beginstate PendingMatch Source code
function beginstate ( ) )
function ChangeName (
Controller Other,
string S,
bool bNameChange) )
function
bool ChangeTeam (
Controller Other,
int num,
bool bNewTeam) )
function CheckReady ( ) )
function ForceAddBot ( ) )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly) )
static event string GetDescriptionText ( string PropName) )
static function string GetDisplayText ( string PropName) )
function int GetMinPlayers ( ) )
static function string GetNextLoadHint ( string MapName ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function InitTeamSymbols ( ) )
function bool JustStarted ( float T) )
exec function KillBots ( int num) )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
function bool NeedPlayers ( ) )
function bool NeedPlayers ( ) )
static function bool NeverAllowTransloc ( ) )
function NotifySpree (
Controller Other,
int num) )
function OverrideInitialBots ( ) )
function PlayEndOfMatchMessage ( ) )
function PlayStartupMessage ( ) )
function PostBeginPlay ( ) )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds) )
function PreLoadBot ( ) )
function PreLoadNamedBot ( string BotName) )
ReduceDamage MatchOver Source code
function Reset ( ) )
RestartPlayer MatchOver Source code
RestartPlayer PendingMatch Source code
function ReviewJumpSpots ( name TestLabel) )
event SetGrammar ( ) )
function
bool ShouldRespawn (
Pickup Other) )
function
Bot SpawnBot ( optional
string botName) )
function StartMatch ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function
bool TooManyBots (
Controller botToRemove) )
function TweakSkill (
Bot B) )
function
bool WantsPickups (
bot B) )
defaultproperties
{
NetWait=5
MinNetPlayers=1
RestartWait=30
bAutoNumBots=True
bAllowTaunts=True
bWaitForNetPlayers=True
NumRounds=1
SpawnProtectionTime=2.000000
LateEntryLives=1
CountDown=4
DMSquadClass=Class'UnrealGame.DMSquad'
EndMessageWait=2
EndGameSoundName(0)="You_Have_Won_the_Match"
EndGameSoundName(1)="You_Have_Lost_the_Match"
AltEndGameSoundName(0)="Flawless_victory"
AltEndGameSoundName(1)="Humiliating_defeat"
NamePrefixes(0)="Mr_"
NamePrefixes(2)="The_Real_"
NamePrefixes(3)="Evil_"
NamePrefixes(5)="Owns_"
NamePrefixes(7)="Evil_"
NameSuffixes(1)="_is_lame"
NameSuffixes(4)="_sucks"
NameSuffixes(6)="_OwnsYou"
NameSuffixes(8)="_jr"
NameSuffixes(9)="'s_clone"
DMPropsDisplayText(0)="Net Start Delay"
DMPropsDisplayText(1)="Min. Net Players"
DMPropsDisplayText(2)="Restart Delay"
DMPropsDisplayText(3)="Tournament Game"
DMPropsDisplayText(4)="Players Must Be Ready"
DMPropsDisplayText(5)="Force Respawn"
DMPropsDisplayText(6)="Auto Adjust Bots Skill"
DMPropsDisplayText(7)="Allow Taunts"
DMPropsDisplayText(8)="Spawn Protection Time"
DMPropsDisplayText(9)="Allow Translocator"
DMPropsDisplayText(10)="Use Team Skins"
DMPropsDisplayText(11)="Use Map Defaults"
DMPropsDisplayText(12)="Late Entry Cutoff"
DMPropsDisplayText(13)="Enable Player Highlighting"
DMPropDescText(0)="Delay before game starts to allow other players to join."
DMPropDescText(1)="How many players must join before net game will start."
DMPropDescText(2)="How long the server waits after the end of a game before loading the next map."
DMPropDescText(3)="Tournament Game"
DMPropDescText(4)="If enabled, players must click ready before the game starts."
DMPropDescText(5)="Players are forced to respawn immediately after dying."
DMPropDescText(6)="Bot skill adjusts automatically based on how they are doing against you."
DMPropDescText(7)="Enables players to use the recorded taunts."
DMPropDescText(8)="Specifies how long players are invulnerable after they spawn (unless they fire)."
DMPropDescText(9)="If enabled, players will start with a translocator."
DMPropDescText(10)="If checked, players will have brighter red or blue skins."
DMPropDescText(11)="Use default number of bots specified by the map."
DMPropDescText(12)="Specifies the maximum number of lives a player can have lost before new players can no longer enter the game."
DMPropDescText(13)="At a distance, players have a team colored glow."
YouDestroyed="You destroyed a"
ADR_Kill=5.000000
ADR_MajorKill=10.000000
ADR_MinorError=-2.000000
ADR_MinorBonus=5.000000
ADR_KillTeamMate=-5.000000
EpicNames(0)="Eepers"
EpicNames(1)="Bellheimer"
EpicNames(2)="Shanesta"
EpicNames(3)="EpicBoy"
EpicNames(4)="Turtle"
EpicNames(5)="Talisman"
EpicNames(6)="BigSquid"
EpicNames(7)="Ced"
EpicNames(8)="Andrew"
EpicNames(9)="DrSin"
EpicNames(10)="The_Reaper"
EpicNames(11)="ProfessorDeath"
EpicNames(12)="DarkByte"
EpicNames(13)="Jack"
EpicNames(14)="Lankii"
EpicNames(15)="MarkRein"
EpicNames(16)="Perninator"
EpicNames(17)="SteveG"
EpicNames(18)="Cpt.Pinhead"
EpicNames(19)="Christoph"
EpicNames(20)="Tim"
MaleBackupNames(0)="Shiva"
MaleBackupNames(1)="Ares"
MaleBackupNames(2)="Reaper"
MaleBackupNames(3)="Samurai"
MaleBackupNames(4)="Loki"
MaleBackupNames(5)="Cuchulain"
MaleBackupNames(6)="Thor"
MaleBackupNames(7)="Talisman"
MaleBackupNames(8)="Paladin"
MaleBackupNames(9)="Scythe"
MaleBackupNames(10)="Jugular"
MaleBackupNames(11)="Slash"
MaleBackupNames(12)="Chisel"
MaleBackupNames(13)="Chief"
MaleBackupNames(14)="Prime"
MaleBackupNames(15)="Oligarch"
MaleBackupNames(16)="Caliph"
MaleBackupNames(17)="Duce"
MaleBackupNames(18)="Kruger"
MaleBackupNames(19)="Saladin"
MaleBackupNames(20)="Patriarch"
MaleBackupNames(21)="Wyrm"
MaleBackupNames(22)="Praetorian"
MaleBackupNames(23)="Moghul"
MaleBackupNames(24)="Assassin"
MaleBackupNames(25)="Bane"
MaleBackupNames(26)="Svengali"
MaleBackupNames(27)="Oblivion"
MaleBackupNames(28)="Magnate"
MaleBackupNames(29)="Hadrian"
MaleBackupNames(30)="Dirge"
MaleBackupNames(31)="Rajah"
FemaleBackupNames(0)="Shonna"
FemaleBackupNames(1)="Athena"
FemaleBackupNames(2)="Charm"
FemaleBackupNames(3)="Voodoo"
FemaleBackupNames(4)="Noranna"
FemaleBackupNames(5)="Ranu"
FemaleBackupNames(6)="Chasm"
FemaleBackupNames(7)="Lynx"
FemaleBackupNames(8)="Elyss"
FemaleBackupNames(9)="Malice"
FemaleBackupNames(10)="Verdict"
FemaleBackupNames(11)="Kismet"
FemaleBackupNames(12)="Wyrd"
FemaleBackupNames(13)="Qira"
FemaleBackupNames(14)="Exodus"
FemaleBackupNames(15)="Grimm"
FemaleBackupNames(16)="Brutality"
FemaleBackupNames(17)="Adamant"
FemaleBackupNames(18)="Ruin"
FemaleBackupNames(19)="Moshica"
FemaleBackupNames(20)="Demise"
FemaleBackupNames(21)="Shara"
FemaleBackupNames(22)="Pestilence"
FemaleBackupNames(23)="Quark"
FemaleBackupNames(24)="Fiona"
FemaleBackupNames(25)="Ulanna"
FemaleBackupNames(26)="Kara"
FemaleBackupNames(27)="Scourge"
FemaleBackupNames(28)="Minerva"
FemaleBackupNames(29)="Woe"
FemaleBackupNames(30)="Coral"
FemaleBackupNames(31)="Torment"
LoginMenuClass="GUI2K4.UT2K4PlayerLoginMenu"
DMHints(0)="Every weapon has two firing modes, a regular fire mode when you press %FIRE% and an alternate fire mode when you press %ALTFIRE%."
DMHints(1)="Press jump again at the peak of a jump to get an extra boost."
DMHints(2)="Pressing a movement key twice in rapid succession will make your character dodge in that direction."
DMHints(3)="You can also dodge off walls while in the air."
DMHints(4)="You can change weapons by pressing the associated weapon number, or scroll through your weapons using %NEXTWEAPON% and %PREVWEAPON%."
DMHints(5)="The shock combo is a powerful explosion created with a shock rifle by shooting a shock ball with a shock beam."
DMHints(6)="When loading up rockets using the rocket launcher alt fire, press the regular fire button before releasing the rockets to fire them in a tight spiral."
DMHints(7)="You can toggle the scoreboard display on or off at any time by pressing %SHOWSCORES%."
DMHints(8)="You receive adrenaline for killing enemies and other accomplishments. Once your adrenaline reaches 100, you can start an adrenaline combo by using the correct movement key combination."
DMHints(9)="%SHOWSTATS% will bring up a personal stats display."
DMHints(10)="You can shoot down enemy Redeemer missiles with a well placed shot."
DMHints(11)="Press %TALK% and type your message to send text messages to other players."
DMHints(12)="You can play taunts or other voice messages through the voice menu by pressing %SPEECHMENUTOGGLE%."
DMHints(13)="While crouching (by holding down %DUCK%), you cannot fall off a ledge."
bRestartLevel=False
bPauseable=False
bWeaponStay=True
bLoggingGame=True
AutoAim=1.000000
DefaultPlayerClassName="XGame.xPawn"
ScoreBoardType="XInterface.ScoreBoardDeathMatch"
HUDType="XInterface.HudCDeathMatch"
MapListType="XInterface.MapListDeathMatch"
MapPrefix="DM"
BeaconName="DM"
GoalScore=25
TimeLimit=20
MutatorClass="UnrealGame.DMMutator"
PlayerControllerClassName="XGame.XPlayer"
Description="Free-for-all kill or be killed. The player with the most frags wins."
}
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Creation time: sk 18-3-2018 09:49:37.781 - Created with
UnCodeX