- Extends
- GameInfo
- Modifiers
- HideDropDown CacheExempt config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
Direct Known Subclasses:
DeathMatch
Inherited Variables from Engine.GameInfo |
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowMPGameSpeed, bAllowVehicles, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bAttractCam, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bForceClassicView, bGameEnded, bGameRestarted, BindColor, bIsSaveGame, bLargeGameVOIP, bLiberalVehiclePaths, bLoggingGame, bLowGore, bModViewShake, bMustJoinBeforeStart, BotMenuType, bOverTime, bPauseable, bRestartLevel, BroadcastClass, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bTestMode, bWaitingToStartMatch, bWeaponShouldViewShake, bWeaponStay, bWelcomePending, CallSigns[15], CurrentGameProfile, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, DemoCommand, Description, FearCostFallOff, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropDescText[GIPROPNUM], GIPropsDisplayText[GIPROPNUM], GIPropsExtras[2], GoalScore, GoreLevel, GoreLevelText[3], HUDSettingsMenu, HUDType, MaplistHandler, MaplistHandlerClass, MaplistHandlerType, MapListType, MapPrefix, MaxIdleTime, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NoBindString, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, ResetCountDown, ResetTimeDelay, RulesMenuType, SaveGameManifest, ScoreBoardType, ScreenShotName, SecurityClass, ServerSkillLevel, SettingsMenuType, StartTime, TimeLimit, VehicleList, VoiceReplicationInfo, VoiceReplicationInfoClass, VotingHandler, VotingHandlerClass, VotingHandlerType |
Functions Summary |
| | AdjustBotInterface (bool bSinglePlayer))
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| int | AdjustDestroyObjectiveDamage (int Damage, Controller InstigatedBy, GameObjective GO ))
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| bool | CanDisableObjective (GameObjective GO ))
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| bool | CanShowPathTo (PlayerController P, int TeamNum)
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| | ChangeLoadOut (PlayerController P, string LoadoutName)
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| | ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex ))
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| | FillPlayInfo (PlayInfo PlayInfo))
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| | FindNewObjectives (GameObjective DisabledObjective)
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| | ForceAddBot ()
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| | GameEvent (string GEvent, string Desc, PlayerReplicationInfo Who))
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| string | GenerateBotOptions (bool bSinglePlayer))
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| string | GetDescriptionText (string PropName))
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| GameObject | GetGameObject (Name GameObjectName)
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| int | GetNumPlayers ()))
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| Texture | GetRandomTeamSymbol (int base))
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| | GetServerDetails (out ServerResponseLine ServerState))
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| | InitMaplistHandler ()))
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| | InitPlacedBot (Controller C, RosterEntry R)
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| | InitVoiceReplicationInfo ()))
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| | KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage))
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| PlayerController | Login (string Portal, string Options, out string Error
))
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| int | MultiMinPlayers ()))
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| | ObjectiveDisabled (GameObjective DisabledObjective)
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| bool | PickupQuery (Pawn Other, Pickup item))
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| | PreLogin (string Options, string Address, string PlayerID, out string Error, out string FailCode
))
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| | RestartGame ()))
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| | ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc))
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| | ScoreGameObject (Controller C, GameObject GO)
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| bool | ShouldRespawn (Pickup Other))
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| | ShowPathTo (PlayerController P, int TeamNum)
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| float | SpawnWait (AIController B))
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| | SpecialEvent (PlayerReplicationInfo Who, string Desc))
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| | TeamScoreEvent (int Team, float Points, string Desc))
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| bool | TooManyBots (Controller botToRemove))
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Inherited Functions from Engine.GameInfo |
AcceptInventory, AcceptPlayInfoProperty, AddDefaultInventory, AddGameModifier, AddGameSpecificInventory, AddMutator, AddServerDetail, AdjustBotInterface, AdminSay, AllDataObjects, AllowBecomeActivePlayer, AllowGameSpeedChange, AllowMutator, AtCapacity, BecomeSpectator, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanEnterVehicle, CanLeaveVehicle, CanSpectate, ChangeMap, ChangeName, ChangeTeam, ChangeVoiceChannel, CheckEndGame, CheckScore, CreateDataObject, DeadUse, DeleteDataObject, DeletePackage, Destroyed, DetailChange, DisableNextObjective, DiscardInventory, DriverEnteredVehicle, DriverLeftVehicle, EndGame, EndLogging, FillPlayInfo, FindPlayerByID, FindPlayerStart, FindSpecGoalFor, FindTeamDesignation, GameEnding, GetAllLoadHints, GetBeaconText, GetBindWeight, GetDefaultPlayerClass, GetDefenderNum, GetDescriptionText, GetDisplayText, GetIntOption, GetKeyBindName, GetKeyValue, GetLoadingHint, GetMapList, GetMapRotation, GetNetworkNumber, GetNextLoadHint, GetNumPlayers, GetPlayerControllerList, GetRandomTeamSymbol, GetSavedGames, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, InitSavedLevel, InitVoiceReplicationInfo, IsOnTeam, IsVehicleMutator, JustStarted, Kick, KickBan, KickIdler, KillBots, Killed, KillEvent, LoadDataObject, LoadMapList, LoadSRGrammar, Login, Logout, MakeColorCode, MultiMinPlayers, NewRecommendCombo, NoBlood, NotifyKilled, NotifyLogin, NotifyLogout, NoTranslocatorKeyPressed, OrderToIndex, OtherTeam, ParseChatPercVar, ParseKillMessage, ParseLoadingHint, ParseMessageString, ParseOption, ParseVoiceCommand, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, RecommendCombo, ReduceDamage, RegisterVehicle, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SavePackage, SceneAbort, SceneEnded, SceneStarted, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SessionKickBan, SetGameSpeed, SetGrammar, SetPause, SetPlayerDefaults, SetWeaponViewShake, ShouldRespawn, StartMatch, StripColor, TeamScoreEvent, TestLevel, Timer, TooManyBots, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UseLowGore, WeakObjectives |
const MPPROPNUM = 4;
var config bool bAllowPrivateChat;
var bool bMSUplinkSet;
var globalconfig byte BotMode;
var localized string BotModeText;
var localized string BotOptions[4];
var globalconfig float BotRatio;
var bool bPlayersVsBots;
var bool bPreloadAllSkins;
var bool bSoaking;
var bool bTeamScoreRounds;
var string DefaultVoiceChannel;
var float EndTime;
var globalconfig float EndTimeDelay;
var globalconfig int MinPlayers;
var localized string MPBotDesc;
var localized string MPBotText;
MPGIPropDescText[MPPROPNUM] Source code
var localized string MPGIPropDescText[MPPROPNUM];
MPGIPropsDisplayText[MPPROPNUM] Source code
var localized string MPGIPropsDisplayText[MPPROPNUM];
var localized string SPBotDesc;
var localized string SPBotText;
SpecialVehicleObjectives Source code
UnrealMPGameInfo
VoiceReplicationInfoType Source code
static function AdjustBotInterface ( bool bSinglePlayer) )
AdjustDestroyObjectiveDamage Source code
function ForceAddBot ( )
static function string GenerateBotOptions ( bool bSinglePlayer) )
static event string GetDescriptionText ( string PropName) )
function
GameObject GetGameObject (
Name GameObjectName )
function int GetNumPlayers ( ) )
static function
Texture GetRandomTeamSymbol (
int base) )
function InitMaplistHandler ( ) )
InitVoiceReplicationInfo Source code
function InitVoiceReplicationInfo ( ) )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
function int MultiMinPlayers ( ) )
function
bool PickupQuery (
Pawn Other,
Pickup item) )
event PreLogin ( string Options,
string Address,
string PlayerID,
out string Error,
out string FailCode
) )
function RestartGame ( ) )
function
bool ShouldRespawn (
Pickup Other) )
function TeamScoreEvent ( int Team, float Points, string Desc) )
function
bool TooManyBots (
Controller botToRemove) )
defaultproperties
{
BotMode=4
EndTimeDelay=4.000000
BotRatio=1.000000
bAllowPrivateChat=True
LocalStatsScreenClass=Class'UnrealGame.DMStatsScreen'
MPGIPropsDisplayText(0)="Min Players"
MPGIPropsDisplayText(1)="Delay at End of Game"
MPGIPropsDisplayText(2)="Bot Mode"
MPGIPropsDisplayText(3)="Allow Private Chat"
MPGIPropDescText(0)="Bots fill server if necessary to make sure at least this many participant in the match."
MPGIPropDescText(1)="How long to wait after the match ends before switching to the next map."
MPGIPropDescText(2)="Specify how the number of bots in the match is determined."
MPGIPropDescText(3)="Controls whether clients are allowed to create and join individual private chat rooms on this server"
BotModeText="0;Specify Number;1;Use Map Defaults;2;Use Bot Roster"
SPBotText="Number Of Bots"
MPBotText="Min Players"
SPBotDesc="Specify the number of bots that should join your match."
MPBotDesc="Bots fill server if necessary to make sure at least this many participants in the match."
BotOptions(0)="Specify Number"
BotOptions(1)="Use Map Defaults"
BotOptions(2)="Use Bot Roster"
BotOptions(3)="Players vs Bots"
PlayerControllerClassName="UnrealGame.UnrealPlayer"
VoiceReplicationInfoClass=Class'UnrealGame.UnrealVoiceReplicationInfo'
}
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Creation time: sk 18-3-2018 09:49:55.734 - Created with
UnCodeX