| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- XWeapons.DamTypeTeleFrag
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary |
|---|
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'XWeapons.Translauncher'
DeathString="%o had their atoms scattered by %k."
FemaleSuicide="%o tried to go where no woman has gone before."
MaleSuicide="%o tried to go where no man has gone before."
bAlwaysGibs=True
bLocationalHit=False
bAlwaysSevers=True
GibPerterbation=1.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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