Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 |
//============================================================================= // Version of AmbientSoundSimple that picks a random non-looping sound to play. // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class AmbientSoundNonLoop extends AmbientSoundSimple native(Sound); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0' ObjectArchetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0' End Object SoundCueInstance=SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0' Begin Object Class=SoundNodeAmbientNonLoop Name=SoundNodeAmbientNonLoop0 ObjName=SoundNodeAmbientNonLoop0 Archetype=SoundNodeAmbientNonLoop'Engine.Default__SoundNodeAmbientNonLoop' Begin Object Class=DistributionFloatUniform Name=DistributionDelayTime ObjName=DistributionDelayTime Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionDelayTime' ObjectArchetype=DistributionFloatUniform'DistributionDelayTime' End Object Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionLPFMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionLPFMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionVolume' ObjectArchetype=DistributionFloatUniform'DistributionVolume' End Object Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionPitch' ObjectArchetype=DistributionFloatUniform'DistributionPitch' End Object Name="SoundNodeAmbientNonLoop0" ObjectArchetype=SoundNodeAmbientNonLoop'Engine.Default__SoundNodeAmbientNonLoop' End Object SoundNodeInstance=SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0' Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0' PreviewSoundRadius=DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0' ObjectArchetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0' End Object AudioComponent=AudioComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite' End Object Components(0)=Sprite Components(1)=AudioComponent0 Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' SphereColor=(B=50,G=50,R=240,A=255) ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' End Object Components(2)=DrawSoundRadius0 Name="Default__AmbientSoundNonLoop" ObjectArchetype=AmbientSoundSimple'Engine.Default__AmbientSoundSimple' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |