defaultproperties
{
Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
ObjectArchetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
End Object
SoundCueInstance=SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0'
Begin Object Class=SoundNodeAmbientNonLoop Name=SoundNodeAmbientNonLoop0 ObjName=SoundNodeAmbientNonLoop0 Archetype=SoundNodeAmbientNonLoop'Engine.Default__SoundNodeAmbientNonLoop'
Begin Object Class=DistributionFloatUniform Name=DistributionDelayTime ObjName=DistributionDelayTime Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionDelayTime'
ObjectArchetype=DistributionFloatUniform'DistributionDelayTime'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionLPFMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionLPFMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionVolume'
ObjectArchetype=DistributionFloatUniform'DistributionVolume'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbientNonLoop:DistributionPitch'
ObjectArchetype=DistributionFloatUniform'DistributionPitch'
End Object
Name="SoundNodeAmbientNonLoop0"
ObjectArchetype=SoundNodeAmbientNonLoop'Engine.Default__SoundNodeAmbientNonLoop'
End Object
SoundNodeInstance=SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0'
Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
PreviewSoundRadius=DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0'
ObjectArchetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
End Object
AudioComponent=AudioComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
End Object
Components(0)=Sprite
Components(1)=AudioComponent0
Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
SphereColor=(B=50,G=50,R=240,A=255)
ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
End Object
Components(2)=DrawSoundRadius0
Name="Default__AmbientSoundNonLoop"
ObjectArchetype=AmbientSoundSimple'Engine.Default__AmbientSoundSimple'
}
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