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Core.Object | +-- Engine.Actor | +-- Engine.Keypoint | +-- Engine.AmbientSound | +-- Engine.AmbientSoundSimple
AmbientSoundNonLoop, AmbientSoundSimpleToggleable
Variables Summary | |
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SoundCue | SoundCueInstance |
SoundNodeAmbient | SoundNodeInstance |
AmbientSoundSimple | |
SoundNodeAmbient | AmbientProperties |
Inherited Variables from Engine.AmbientSound |
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AudioComponent, bAutoPlay, bIsPlaying |
Variables Detail |
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Dummy sound cue property to force instantiation of subobject.
Dummy sound node property to force instantiation of subobject.
Mirrored property for easier editability, set in Spawned.
Defaultproperties |
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defaultproperties { Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__SoundCue' SoundGroup="Ambient" Name="SoundCue0" ObjectArchetype=SoundCue'Engine.Default__SoundCue' End Object SoundCueInstance=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0' Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0 ObjName=SoundNodeAmbient0 Archetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient' Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionLPFMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionLPFMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionVolume' ObjectArchetype=DistributionFloatUniform'DistributionVolume' End Object Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionPitch' ObjectArchetype=DistributionFloatUniform'DistributionPitch' End Object Name="SoundNodeAmbient0" ObjectArchetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient' End Object SoundNodeInstance=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0' Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSound:AudioComponent0' PreviewSoundRadius=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' ObjectArchetype=AudioComponent'Engine.Default__AmbientSound:AudioComponent0' End Object AudioComponent=AudioComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSound:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__AmbientSound:Sprite' End Object Components(0)=Sprite Components(1)=AudioComponent0 Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__DrawSoundRadiusComponent' Name="DrawSoundRadius0" ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__DrawSoundRadiusComponent' End Object Components(2)=DrawSoundRadius0 Name="Default__AmbientSoundSimple" ObjectArchetype=AmbientSound'Engine.Default__AmbientSound' } |
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