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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AmbientSound
|
+-- Engine.AmbientSoundSimple
AmbientSoundNonLoop, AmbientSoundSimpleToggleable
| Variables Summary | |
|---|---|
| SoundCue | SoundCueInstance |
| SoundNodeAmbient | SoundNodeInstance |
| AmbientSoundSimple | |
| SoundNodeAmbient | AmbientProperties |
| Inherited Variables from Engine.AmbientSound |
|---|
| AudioComponent, bAutoPlay, bIsPlaying |
| Variables Detail |
|---|
Dummy sound cue property to force instantiation of subobject.
Dummy sound node property to force instantiation of subobject.
Mirrored property for easier editability, set in Spawned.
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__SoundCue'
SoundGroup="Ambient"
Name="SoundCue0"
ObjectArchetype=SoundCue'Engine.Default__SoundCue'
End Object
SoundCueInstance=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0 ObjName=SoundNodeAmbient0 Archetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient'
Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionLPFMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionLPFMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionVolume'
ObjectArchetype=DistributionFloatUniform'DistributionVolume'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__SoundNodeAmbient:DistributionPitch'
ObjectArchetype=DistributionFloatUniform'DistributionPitch'
End Object
Name="SoundNodeAmbient0"
ObjectArchetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient'
End Object
SoundNodeInstance=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSound:AudioComponent0'
PreviewSoundRadius=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
ObjectArchetype=AudioComponent'Engine.Default__AmbientSound:AudioComponent0'
End Object
AudioComponent=AudioComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSound:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__AmbientSound:Sprite'
End Object
Components(0)=Sprite
Components(1)=AudioComponent0
Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__DrawSoundRadiusComponent'
Name="DrawSoundRadius0"
ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__DrawSoundRadiusComponent'
End Object
Components(2)=DrawSoundRadius0
Name="Default__AmbientSoundSimple"
ObjectArchetype=AmbientSound'Engine.Default__AmbientSound'
}
|
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