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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AmbientSound
|
+-- Engine.AmbientSoundSimple
|
+-- Engine.AmbientSoundSimpleToggleable
| Variables Summary | |
|---|---|
| bool | bCurrentlyPlaying |
| AmbientSoundSimpleToggleable | |
| bool | bFadeOnToggle |
| float | FadeInDuration |
| float | FadeInVolumeLevel |
| float | FadeOutDuration |
| float | FadeOutVolumeLevel |
| Inherited Variables from Engine.AmbientSoundSimple |
|---|
| AmbientProperties, SoundCueInstance, SoundNodeInstance |
| Inherited Variables from Engine.AmbientSound |
|---|
| AudioComponent, bAutoPlay, bIsPlaying |
| Functions Summary | ||
|---|---|---|
![]() | OnToggle (SeqAct_Toggle Action)) | |
![]() | PostBeginPlay ())) | |
![]() | ReplicatedEvent (name VarName)) | |
![]() | StartPlaying ())) | |
![]() | StopPlaying ())) | |
| Variables Detail |
|---|
used to update status of toggleable level placed ambient sounds on clients
| Functions Detail |
|---|
OnToggle Source codeHandling Toggle event from Kismet.
PostBeginPlay Source code
ReplicatedEvent Source code
StartPlaying Source code
StopPlaying Source code| Defaultproperties |
|---|
defaultproperties
{
FadeInDuration=1.000000
FadeInVolumeLevel=1.000000
FadeOutDuration=1.000000
Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
ObjectArchetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
End Object
SoundCueInstance=SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0'
Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0 ObjName=SoundNodeAmbient0 Archetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMinRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMaxRadius'
ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionVolume'
ObjectArchetype=DistributionFloatUniform'DistributionVolume'
End Object
Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionPitch'
ObjectArchetype=DistributionFloatUniform'DistributionPitch'
End Object
ObjectArchetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
End Object
SoundNodeInstance=SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0'
bAutoPlay=False
Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
ObjectArchetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
End Object
AudioComponent=AudioComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
End Object
Components(0)=Sprite
Components(1)=AudioComponent0
Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
End Object
Components(2)=DrawSoundRadius0
bStatic=False
bNoDelete=True
CollisionType=COLLIDE_CustomDefault
Name="Default__AmbientSoundSimpleToggleable"
ObjectArchetype=AmbientSoundSimple'Engine.Default__AmbientSoundSimple'
}
|
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