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Engine.AmbientSoundSimpleToggleable

Extends
AmbientSoundSimple

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AmbientSound
         |   
         +-- Engine.AmbientSoundSimple
            |   
            +-- Engine.AmbientSoundSimpleToggleable

Variables Summary
boolbCurrentlyPlaying
AmbientSoundSimpleToggleable
boolbFadeOnToggle
floatFadeInDuration
floatFadeInVolumeLevel
floatFadeOutDuration
floatFadeOutVolumeLevel
Inherited Variables from Engine.AmbientSoundSimple
AmbientProperties, SoundCueInstance, SoundNodeInstance
Inherited Variables from Engine.AmbientSound
AudioComponent, bAutoPlay, bIsPlaying

Functions Summary
function OnToggle (SeqAct_Toggle Action))
event PostBeginPlay ()))
event ReplicatedEvent (name VarName))
function StartPlaying ()))
function StopPlaying ()))


Variables Detail

bCurrentlyPlaying Source code

var repnotify bool bCurrentlyPlaying;
used to update status of toggleable level placed ambient sounds on clients

AmbientSoundSimpleToggleable

bFadeOnToggle Source code

var(AmbientSoundSimpleToggleable) bool bFadeOnToggle;

FadeInDuration Source code

var(AmbientSoundSimpleToggleable) float FadeInDuration;

FadeInVolumeLevel Source code

var(AmbientSoundSimpleToggleable) float FadeInVolumeLevel;

FadeOutDuration Source code

var(AmbientSoundSimpleToggleable) float FadeOutDuration;

FadeOutVolumeLevel Source code

var(AmbientSoundSimpleToggleable) float FadeOutVolumeLevel;


Functions Detail

OnToggle Source code

simulated function OnToggle ( SeqAct_Toggle Action) )
Handling Toggle event from Kismet.

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

StartPlaying Source code

simulated function StartPlaying ( ) )

StopPlaying Source code

simulated function StopPlaying ( ) )


Defaultproperties

defaultproperties
{
   FadeInDuration=1.000000
   FadeInVolumeLevel=1.000000
   FadeOutDuration=1.000000
   Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
      ObjectArchetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
   End Object
   SoundCueInstance=SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0'
   Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0 ObjName=SoundNodeAmbient0 Archetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
      Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMinRadius'
         ObjectArchetype=DistributionFloatUniform'DistributionMinRadius'
      End Object
      Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMaxRadius'
         ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius'
      End Object
      Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMinRadius'
         ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius'
      End Object
      Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMaxRadius'
         ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius'
      End Object
      Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionVolume'
         ObjectArchetype=DistributionFloatUniform'DistributionVolume'
      End Object
      Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionPitch'
         ObjectArchetype=DistributionFloatUniform'DistributionPitch'
      End Object
      ObjectArchetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
   End Object
   SoundNodeInstance=SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0'
   bAutoPlay=False
   Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
      ObjectArchetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0'
   End Object
   AudioComponent=AudioComponent0
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=AudioComponent0
   Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
      ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'
   End Object
   Components(2)=DrawSoundRadius0
   bStatic=False
   bNoDelete=True
   CollisionType=COLLIDE_CustomDefault
   Name="Default__AmbientSoundSimpleToggleable"
   ObjectArchetype=AmbientSoundSimple'Engine.Default__AmbientSoundSimple'
}

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Creation time: sk 18-3-2018 10:00:34.722 - Created with UnCodeX