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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class AmbientSoundSimpleToggleable extends AmbientSoundSimple; /** used to update status of toggleable level placed ambient sounds on clients */ var repnotify bool bCurrentlyPlaying; var() bool bFadeOnToggle; var() float FadeInDuration; var() float FadeInVolumeLevel; var() float FadeOutDuration; var() float FadeOutVolumeLevel; replication { if (Role == ROLE_Authority) bCurrentlyPlaying; } simulated event PostBeginPlay() { Super.PostBeginPlay(); bCurrentlyPlaying = AudioComponent.bAutoPlay; } simulated event ReplicatedEvent(name VarName) { if (VarName == 'bCurrentlyPlaying') { if (bCurrentlyPlaying) { StartPlaying(); } else { StopPlaying(); } } else { Super.ReplicatedEvent(VarName); } } simulated function StartPlaying() { if (bFadeOnToggle) { AudioComponent.FadeIn(FadeInDuration,FadeInVolumeLevel); } else { AudioComponent.Play(); } bCurrentlyPlaying = TRUE; } simulated function StopPlaying() { if (bFadeOnToggle) { AudioComponent.FadeOut(FadeOutDuration,FadeOutVolumeLevel); } else { AudioComponent.Stop(); } bCurrentlyPlaying = FALSE; } /** * Handling Toggle event from Kismet. */ simulated function OnToggle(SeqAct_Toggle Action) { if (Action.InputLinks[0].bHasImpulse || (Action.InputLinks[2].bHasImpulse && !AudioComponent.bWasPlaying)) { StartPlaying(); } else { StopPlaying(); } // we now need to replicate this Actor so clients get the updated status ForceNetRelevant(); } defaultproperties { FadeInDuration=1.000000 FadeInVolumeLevel=1.000000 FadeOutDuration=1.000000 Begin Object Class=SoundCue Name=SoundCue0 ObjName=SoundCue0 Archetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0' ObjectArchetype=SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0' End Object SoundCueInstance=SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0' Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0 ObjName=SoundNodeAmbient0 Archetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0' Begin Object Class=DistributionFloatUniform Name=DistributionMinRadius ObjName=DistributionMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionMaxRadius ObjName=DistributionMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMinRadius ObjName=DistributionLPFMinRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMinRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMinRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionLPFMaxRadius ObjName=DistributionLPFMaxRadius Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionLPFMaxRadius' ObjectArchetype=DistributionFloatUniform'DistributionLPFMaxRadius' End Object Begin Object Class=DistributionFloatUniform Name=DistributionVolume ObjName=DistributionVolume Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionVolume' ObjectArchetype=DistributionFloatUniform'DistributionVolume' End Object Begin Object Class=DistributionFloatUniform Name=DistributionPitch ObjName=DistributionPitch Archetype=DistributionFloatUniform'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0.DistributionPitch' ObjectArchetype=DistributionFloatUniform'DistributionPitch' End Object ObjectArchetype=SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0' End Object SoundNodeInstance=SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0' bAutoPlay=False Begin Object Class=AudioComponent Name=AudioComponent0 ObjName=AudioComponent0 Archetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0' ObjectArchetype=AudioComponent'Engine.Default__AmbientSoundSimple:AudioComponent0' End Object AudioComponent=AudioComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__AmbientSoundSimple:Sprite' End Object Components(0)=Sprite Components(1)=AudioComponent0 Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0 ObjName=DrawSoundRadius0 Archetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' ObjectArchetype=DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' End Object Components(2)=DrawSoundRadius0 bStatic=False bNoDelete=True CollisionType=COLLIDE_CustomDefault Name="Default__AmbientSoundSimpleToggleable" ObjectArchetype=AmbientSoundSimple'Engine.Default__AmbientSoundSimple' } |
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