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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Character Part tab page. */ class UTUITabPage_CharacterPart extends UTTabPage placeable native(UIFrontEnd); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var transient vector OffsetVector; var transient float AnimTimeElapsed; enum TabAnimDir { TAD_None, TAD_LeftIn, TAD_LeftOut, TAD_RightOut, TAD_RightIn }; var transient TabAnimDir AnimDir; /** The type of parts we are enumerating over. */ var() ECharPart CharPartType; /** List of maps widget. */ var transient UTUICharacterPartMenuList PartList; /** Delegate for when the user selects a part on this page. */ delegate transient OnPartSelected(ECharPart PartType, string InPartID); /** Delegate for when the user changes the selected part on this page. */ delegate transient OnPreviewPartChanged(ECharPart PartType, string InPartID); /** Post initialization event - Setup widget delegates.*/ event PostInitialize() { Super.PostInitialize(); // Setup delegates PartList = UTUICharacterPartMenuList(FindChild('lstParts', true)); if(PartList != none) { PartList.OnSubmitSelection = OnPartList_SubmitSelection; PartList.OnValueChanged = OnPartList_ValueChanged; } // Set the button tab caption. SetDataStoreBinding(""); } /** @return Whether or not we are currently animating. */ function bool IsAnimating() { return (AnimDir != TAD_None); } /** Starts animation for showing/hiding this tab page. */ function StartAnim(TabAnimDir InAnimDir) { AnimDir = InAnimDir; AnimTimeElapsed = 0.0; SetVisibility(true); PartList.SetVisibility(true); OnUIAnimEnd = OnAnimEnd; } /** Called when this tab page has finished animating. */ function OnAnimEnd(UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) { OnUIAnimEnd = None; if(AnimDir==TAD_LeftOut || AnimDir==TAD_RightOut) { SetVisibility(false); PartList.SetVisibility(false); } else { PartList.SetFocus(none); } AnimDir = TAD_None; } /** * Called when the user changes the current list index. * * @param Sender the list that is submitting the selection */ function OnPartList_SubmitSelection( UIObject Sender, optional int PlayerIndex=0 ) { local int SelectedItem; local UTUIMenuList MenuList; local string StringValue; MenuList = UTUIMenuList(Sender); if(MenuList != none) { SelectedItem = MenuList.GetCurrentItem(); if(MenuList.GetCellFieldString(MenuList, 'PartID', SelectedItem, StringValue)) { OnPartSelected(CharPartType, StringValue); } } } /** * Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus. * * @param Sender the list that is submitting the selection */ function OnPartList_ValueChanged( UIObject Sender, optional int PlayerIndex=0 ) { local int SelectedItem; local UTUIMenuList MenuList; local string StringValue; MenuList = UTUIMenuList(Sender); if(MenuList != none) { SelectedItem = MenuList.GetCurrentItem(); if(MenuList.GetCellFieldString(MenuList, 'PartID', SelectedItem, StringValue)) { OnPreviewPartChanged(CharPartType, StringValue); } } } defaultproperties { bRequiresTick=True Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUITabPage_CharacterPart" ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage' } |
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