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/** * This class is a specialized server browser which displays only those servers which the player has marked as a favorite. * This server browser does not respect filter options. * * Copyright 2007 Epic Games, Inc. All Rights Reserved */ class UTUITabPage_ServerFavorites extends UTUITabPage_ServerBrowser; var transient int RemoveFavoriteIdx; var transient int AddIPIdx; /** Reference to the query helper object, which performs the query for retrieving server details from an IP */ var UTQueryHelper QueryHelper; /** * Sets the correct tab button caption. */ event PostInitialize() { Super.PostInitialize(); // Set the button tab caption. SetDataStoreBinding("<Strings:UTGameUI.JoinGame.Favorites>"); //Make sure the server details are bound to the right data store DetailsList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerDetails>"); MutatorList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerMutators>"); PlayerList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerPlayers>"); } /** * Adjusts the layout of the scene based on the current platform */ function AdjustLayout() { Super.AdjustLayout(); // if we're on the console, the gametype combo will be hidden anyway if ( !IsConsole() && GameTypeCombo != None ) { GameTypeCombo.SetVisibility(false); } } /** * Determines which type of matches the user wishes to search for (i.e. LAN, unranked, ranked, etc.) */ function int GetDesiredMatchType() { // for history - always return unranked matches return SERVERBROWSER_SERVERTYPE_UNRANKED; } /** * Wrapper for getting a reference to the favorites data store. */ function UTDataStore_GameSearchFavorites GetFavoritesDataStore() { return UTDataStore_GameSearchFavorites(SearchDataStore); } /** * Provides an easy way for child classes to add additional buttons before the ButtonBar's button states are updated */ function SetupExtraButtons( UTUIButtonBar ButtonBar ) { //Commented out because I moved "Add Favorites" to ServerBrowser //Super.SetupExtraButtons(ButtonBar); if ( ButtonBar != None ) { RemoveFavoriteIdx = ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.RemoveFromFavorite>", OnButtonBar_RemoveFavorite); AddIPIdx = ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.AddIP>", OnButtonBar_AddIP); if (AddIPIdx == INDEX_None) { // Nasty hack: Remove the 'back' button so that there is room for the 'add ip' button ButtonBar.ClearButton(0); BackButtonIdx = INDEX_None; CancelButtonIdx = INDEX_None; AddIPIdx = ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.AddIP>", OnButtonBar_AddIP); } } } /** * Updates the enabled state of certain button bar buttons depending on whether a server is selected or not. */ function UpdateButtonStates() { local UTUIButtonBar ButtonBar; local UITabControl TabControlOwner; local bool bValidServerSelected; Super.UpdateButtonStates(); TabControlOwner = GetOwnerTabControl(); if ( (RemoveFavoriteIdx != INDEX_NONE || AddIPIdx != INDEX_None) && TabControlOwner != None && TabControlOwner.ActivePage == Self ) { ButtonBar = GetButtonBar(); if ( ButtonBar != None ) { bValidServerSelected = ServerList != None && ServerList.GetCurrentItem() != INDEX_NONE; if ( RemoveFavoriteIdx != InDEX_NONE ) { ButtonBar.Buttons[RemoveFavoriteIdx].SetEnabled(bValidServerSelected && HasSelectedServerInFavorites(GetBestControllerId())); } if (AddIPIdx != INDEX_None) ButtonBar.Buttons[AddIPIdx].SetEnabled(True); } } } /** ButtonBar - Remove from favorite */ function bool OnButtonBar_RemoveFavorite(UIScreenObject InButton, int InPlayerIndex) { if ( InButton != None && InButton.IsEnabled(InPlayerIndex) ) { RemoveFavorite(InPlayerIndex); } return true; } /** ButtonBar - Add IP to favourites */ function bool OnButtonBar_AddIP(UIScreenObject InButton, int InPlayerIndex) { local UTUIScene CurScene; local UTUIScene_InputBox IPInputScene; CurScene = UTUIScene(GetScene()); // Display a dialog box where the player can enter the servers IP and port if (CurScene != none) IPInputScene = CurScene.GetInputBoxScene(); if (IPInputScene != none) { IPInputScene.DisplayAcceptCancelBox("<Strings:UTGameUI.MessageBox.AddServerIP_Message>", "<Strings:UTGameUI.MessageBox.AddServerIP_Title>", OnAddIPDialog_Closed); } else { LogInternal("Failed to open the input box scene"); } return True; } /** * Removes the currently selected server from the list of favorites */ function RemoveFavorite( int inPlayerIndex ) { local int CurrentSelection, ControllerId; local OnlineGameSearchResult SelectedGame; local UTDataStore_GameSearchFavorites FavsDataStore; local UITabControl TabControlOwner; CurrentSelection = ServerList.GetCurrentItem(); if ( SearchDataStore.GetSearchResultFromIndex(CurrentSelection, SelectedGame) ) { ControllerId = GetBestControllerId(); FavsDataStore = GetFavoritesDataStore(); // if this server is in the list of favorites if ( FavsDataStore != None && HasServerInFavorites(ControllerId, SelectedGame.GameSettings.OwningPlayerId) ) { // remove it if ( FavsDataStore.RemoveServer(ControllerId, SelectedGame.GameSettings.OwningPlayerId) ) { TabControlOwner = GetOwnerTabControl(); if ( TabControlOwner != None && TabControlOwner.ActivePage == Self ) { RefreshServerList(inPlayerIndex); } } } } } function OnAddIPDialog_Closed(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { local string ServerIP; local UTUIScene CurScene; if (SelectedOption == 0) { CurScene = UTUIScene(GetScene()); ServerIP = UTUIScene_InputBox(MessageBox).GetValue(); if (CurScene != none && ServerIP != "") { if (QueryHelper == none) QueryHelper = Class'UTQueryHelper'.static.GetQueryHelper(CurScene); QueryHelper.OnFindServerByIPComplete = FindServerByIPComplete; // Find the server, and if that fails, display an error if (!QueryHelper.FindServerByIP(ServerIP)) { QueryHelper.DisplayFindIPError(); QueryHelper.Release(); QueryHelper = none; } } } } function FindServerByIPComplete(OnlineGameSearchResult Result) { local int ControllerID; local UTDataStore_GameSearchFavorites FavDataStore; if (Result.GameSettings != none) { ControllerID = GetBestControllerID(); FavDataStore = GetFavoritesDataStore(); if (FavDataStore != none) { // Check that the server isn't already in favourites before adding it (N.B. ' if (!HasServerInFavorites(ControllerID, Result.GameSettings.OwningPlayerID) && FavDataStore.AddServerPlusIP( ControllerID, Result.GameSettings.OwningPlayerID, Result.GameSettings.OwningPlayerName, Result.GameSettings.ServerIP)) { RefreshServerList(GetBestPlayerIndex()); } else { QueryHelper.DisplayFindIPError(,, QE_Custom, Localize("MessageBox", "AddIPAlreadyPresent_Message", "UTGameUI")); } } else { // So unlikely it's not worth localizing QueryHelper.DisplayFindIPError(,, QE_Custom, "Invalid Favorites Data store"); } } else { QueryHelper.DisplayFindIPError(,, QE_InvalidResult); } QueryHelper.Release(); QueryHelper = none; } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_ServerBrowser:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_ServerBrowser:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUITabPage_ServerFavorites" ObjectArchetype=UTUITabPage_ServerBrowser'UTGame.Default__UTUITabPage_ServerBrowser' } |
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