Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTCTFMessage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
//
// CTF Messages
//
// Switch 0: Capture Message
//	RelatedPRI_1 is the scorer.
//	OptionalObject is the flag.
//
// Switch 1: Return Message
//	RelatedPRI_1 is the scorer.
//	OptionalObject is the flag.
//
// Switch 2: Dropped Message
//	RelatedPRI_1 is the holder.
//	OptionalObject is the flag's team teaminfo.
//
// Switch 3: Was Returned Message
//	OptionalObject is the flag's team teaminfo.
//
// Switch 4: Has the flag.
//	RelatedPRI_1 is the holder.
//	OptionalObject is the flag's team teaminfo.
//
// Switch 5: Auto Send Home.
//	OptionalObject is the flag's team teaminfo.
//
// Switch 6: Pickup stray.
//	RelatedPRI_1 is the holder.
//	OptionalObject is the flag's team teaminfo.

class UTCTFMessage extends UTCarriedObjectMessage;

/**
* Kill pending flag messages when a score happens
*/
static function bool ShouldBeRemoved(UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
{
	if ( NewAnnouncementClass == class'UTTeamScoreMessage' )
	{
		return true;
	}
	
	return super.ShouldBeRemoved(MyAnnouncement, NewAnnouncementClass, NewMessageIndex);
}

defaultproperties
{
   ReturnBlue="returned the blue flag!"
   ReturnRed="returned the red flag!"
   ReturnedBlue="The blue flag was returned!"
   ReturnedRed="The red flag was returned!"
   CaptureBlue="captured the blue flag!"
   CaptureRed="captured the red flag!"
   DroppedBlue="dropped the blue flag!"
   DroppedRed="dropped the red flag!"
   HasBlue="took the blue flag!"
   HasRed="took the red flag!"
   KilledBlue="killed the blue flag carrier!"
   KilledRed="killed the red flag carrier!"
   ReturnSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagReturned'
   ReturnSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagReturned'
   DroppedSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagDropped'
   DroppedSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagDropped'
   TakenSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagTaken'
   TakenSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagTaken'
   FontSize=2
   Name="Default__UTCTFMessage"
   ObjectArchetype=UTCarriedObjectMessage'UTGame.Default__UTCarriedObjectMessage'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:50.000 - Creation time: sk 18-3-2018 10:01:19.311 - Created with UnCodeX