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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTCTFRedFlag extends UTCTFFlag; var ParticleSystemComponent RedGlow; simulated function PostBeginPlay() { Super.PostBeginPlay(); SkelMesh.AttachComponentToSocket(RedGlow,'PoleEmitter'); } defaultproperties { Begin Object Class=ParticleSystemComponent Name=RedParticle ObjName=RedParticle Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Red' Name="RedParticle" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object RedGlow=RedParticle RespawnEffect=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Red' Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard' PhysicsAsset=PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' End Object SkelMesh=TheFlagSkelMesh Begin Object Class=ParticleSystemComponent Name=ScoreEffect ObjName=ScoreEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Red' bAutoActivate=False Name="ScoreEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object SuccessfulCaptureSystem=ScoreEffect Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' End Object LightEnvironment=FlagLightEnvironment PickupSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue' DroppedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue' ReturnedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue' Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' LightColor=(B=0,G=64,R=255,A=0) ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' End Object FlagLight=FlagLightComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' End Object Components(0)=CollisionCylinder Components(1)=FlagLightComponent Components(2)=FlagLightEnvironment Components(3)=TheFlagSkelMesh Components(4)=ScoreEffect CollisionComponent=CollisionCylinder MessageClass=Class'UTGameContent.UTCTFMessage' Name="Default__UTCTFRedFlag" ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag' } |
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