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UTGameContent.UTCTFRedFlag

Extends
UTCTFFlag

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTCarriedObject
      |   
      +-- UTGame.UTCTFFlag
         |   
         +-- UTGameContent.UTCTFRedFlag

Variables Summary
ParticleSystemComponentRedGlow
Inherited Variables from UTGame.UTCTFFlag
bBringDownFromBright, bBringUpBright, bFadingOut, bRespawning, bWasClothEnabled, FlagMinViewDist, HoverboardingClothVelClamp, LastLocationPingTime, LightEnvironment, MICArray, RespawnEffect, RunningClothVelClamp, SkelMesh, SuccessfulCaptureSystem
Inherited Variables from UTGame.UTCarriedObject
Assists, bHome, bLastSecondSave, bLeavingDroppedState, BlueColor, bUseTeamColorForIcon, DefaultHeight, DefaultRadius, DroppedSound, FirstTouch, FlagLight, GameObjBone3P, GameObjOffset1P, GameObjOffset3P, GameObjRot1P, GameObjRot3P, GoldColor, HighlightScale, HighlightSpeed, Holder, HolderPRI, HomeBase, HomeBaseOffset, HUDLocation, IconCoords, IconTexture, LastAnchor, LastFlagSeeTime, LastHighlightUpdate, LastSeeMessageIndex, LastValidAnchorTime, MapSize, MaxDropTime, MaxHighlightScale, NeedToPickUpAnnouncements, OldBase, OldBaseBase, OldHolder, PickupSound, PickUpWaveForm, RedColor, ReturnedSound, TakenTime, Team, TossDistance

Functions Summary
function PostBeginPlay ()))
Inherited Functions from UTGame.UTCTFFlag
BeginState, bringUpBrightOff, ClientReturnedHome, CustomFadeOutEffects, CustomRespawnEffects, Drop, EndState, OnBaseChainChanged, PostBeginPlay, ReplicatedEvent, SameTeamTouch, SetFlagDynamicLightToNotBeDynamic, SetFlagPropertiesToStationaryFlagState, SetHolder, ShouldMinimapRenderFor, Tick, Timer, ValidHolder
Inherited Functions from UTGame.UTCarriedObject
AutoSendHome, BaseChange, BeginState, BroadcastDroppedMessage, BroadcastReturnedMessage, BroadcastTakenDroppedMessage, BroadcastTakenFromBaseMessage, CalcSetHome, CheckFit, CheckPain, CheckTouching, ClearHolder, ClientReturnedHome, DrawIcon, Drop, EndState, FellOutOfWorld, FlagUse, GetIconTexture, GetKismetEventObjective, GetTeamNum, HighlightOnMinimap, KismetSendHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, OnBaseChainChanged, PhysicsVolumeChange, Position, PostBeginPlay, RenderEnemyMapIcon, RenderMapIcon, ReplicatedEvent, Score, SendFlagMessage, SendHome, SetHolder, SetHUDLocation, ShouldMinimapRenderFor, TakeDamage, Timer, Touch, ValidHolder


Variables Detail

RedGlow Source code

var ParticleSystemComponent RedGlow;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=RedParticle ObjName=RedParticle Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Red'
      Name="RedParticle"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   RedGlow=RedParticle
   RespawnEffect=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Red'
   Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
      SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'
      PhysicsAsset=PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
   End Object
   SkelMesh=TheFlagSkelMesh
   Begin Object Class=ParticleSystemComponent Name=ScoreEffect ObjName=ScoreEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Red'
      bAutoActivate=False
      Name="ScoreEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   SuccessfulCaptureSystem=ScoreEffect
   Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
   End Object
   LightEnvironment=FlagLightEnvironment
   PickupSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue'
   DroppedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue'
   ReturnedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue'
   Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
      LightColor=(B=0,G=64,R=255,A=0)
      ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
   End Object
   FlagLight=FlagLightComponent
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
   End Object
   Components(0)=CollisionCylinder
   Components(1)=FlagLightComponent
   Components(2)=FlagLightEnvironment
   Components(3)=TheFlagSkelMesh
   Components(4)=ScoreEffect
   CollisionComponent=CollisionCylinder
   MessageClass=Class'UTGameContent.UTCTFMessage'
   Name="Default__UTCTFRedFlag"
   ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag'
}

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Creation time: sk 18-3-2018 10:00:49.417 - Created with UnCodeX