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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTDeployableEMPMine extends UTDeployable; function bool ShouldDeploy(UTBot B) { local UTVehicle V; if (B.IsRetreating() && UTVehicleBase(B.Enemy) != None) { return true; } else { // deploy if any enemy vehicles nearby, even if not being driven foreach VisibleCollidingActors(class'UTVehicle', V, 1024.0) { if (!WorldInfo.GRI.OnSameTeam(V, B)) { return true; } } return false; } } defaultproperties { DeployedActorClass=Class'UTGameContent.UTEMPMine' DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' AttachmentClass=Class'UTGameContent.UTAttachment_EMPMine' ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P_Arms' WeaponFireSnd(0)=SoundCue'A_Pickups_Deployables.EMPMine.EMPMine_DropCue' NeedToPickUpAnnouncement=(AnnouncementText="Grab the EMP Mine!") FireOffset=(X=20.000000,Y=0.000000,Z=0.000000) Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh' FOV=60.000000 SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTDeployableEMPMine:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P' bUseAsOccluder=False bForceDirectLightMap=True bCastDynamicShadow=False ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="EMP Mine" PickupMessage="EMP Mine" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine' Translation=(X=0.000000,Y=0.000000,Z=-30.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTDeployableEMPMine" ObjectArchetype=UTDeployable'UTGame.Default__UTDeployable' } |
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