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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWeap_Avril_Content extends UTWeap_Avril; defaultproperties { NoAmmoWeaponPutDownAnim="weaponputdownempty" WeaponReloadAnim="weaponreload" ReloadCue=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Reload01Cue' Begin Object Class=UTParticleSystemComponent Name=LaserComp ObjName=LaserComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' FOV=65.000000 Template=ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam' bAutoActivate=False bUpdateComponentInTick=True DepthPriorityGroup=SDPG_Foreground bIgnoreOwnerHidden=True TickGroup=TG_PostAsyncWork Name="LaserComp" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object LaserEffect=LaserComp TargetingLaserStartSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStartCue' TargetingLaserStopSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStopCue' TargetingLaserAmbientSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltLoopCue' LockAcquiredSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Lock01Cue' AttachmentClass=Class'UTGameContent.UTAttachment_Avril' WeaponFireAnim(1)= ArmsAnimSet=AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Arms' WeaponFireSnd(0)=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Fire01Cue' WeaponPutDownSnd=SoundCue'A_Weapon_Avril.Weapons.A_Avril_LowerCue' WeaponEquipSnd=SoundCue'A_Weapon_Avril.Weapons.A_Avril_RaiseCue' WeaponProjectiles(0)=Class'UTGameContent.UTProj_AvrilRocket' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Avril:FirstPersonMesh' FOV=65.000000 SkeletalMesh=SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_1P' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Avril_Content:MeshSequenceA' AnimSets(0)=AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Base' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Avril:FirstPersonMesh' End Object Mesh=FirstPersonMesh PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_AVRiL_Cue' Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Avril:PickupMesh' SkeletalMesh=SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Avril:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTWeap_Avril_Content" ObjectArchetype=UTWeap_Avril'UTGame.Default__UTWeap_Avril' } |
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