Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTWeap_Avril_Content

Extends
UTWeap_Avril

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTWeap_Avril
                  |   
                  +-- UTGameContent.UTWeap_Avril_Content

Variables Summary
Inherited Variables from UTGame.UTWeap_Avril
bLockedOnTarget, bTargetingLaserActive, bTargetLockingActive, ConsoleLockAim, DeferredReloadTime, FireTime, LaserEffect, LastLockedOnTime, LastTargetedProjectilesCheckTime, LastTargetLockCheckTime, LastValidTargetTime, LockAcquiredSound, LockAcquireTime, LockAim, LockCheckTime, LockedTarget, LockLostSound, LockRange, LockTolerance, MaxControlledProjectiles, MyRocket, NoAmmoWeaponPutDownAnim, PendingLockedTarget, PendingLockedTargetTime, ReloadAnimSpeed, ReloadCue, ReloadSound, ReloadTime, TargetedProjectiles, TargetingLaserAmbientSound, TargetingLaserStartSound, TargetingLaserStopSound, WeaponReloadAnim
Inherited Variables from UTGame.UTWeapon
AdditionalHintString, AimError, AimingHelpRadius[2], AmmoCount, AmmoDisplayType, AmmoPickupClass, AmmoRechargeRate, ArmFireAnim, ArmIdleAnims, ArmsAnimSet, ArmsEquipAnim, ArmsPutDownAnim, AttachmentClass, bAllowFiringWithoutController, bAutoCharge, bCanDestroyBarricades, bConsiderProjectileAcceleration, bDebugWeapon, bExportMenuData, bFastRepeater, bForceHidden, bHasLocationSpeech, bLeadTarget, bLockedAimWhileFiring, bMuzzleFlashAttached, bMuzzleFlashPSCLoops, bNeverForwardPendingFire, BobDamping, bPendingShow, bRecommendSplashDamage, bShowAltMuzzlePSCWhenWeaponHidden, bSmallWeapons, bSniping, bSplashJump, bSuperWeapon, bSuppressSounds, bTargetAdhesionEnabled, bTargetFrictionEnabled, bUseCustomCoordinates, bUsesOffhand, bUsingAimingHelp, bWarnIfInLocker, bWasLocked, bZoomedFireMode, CrosshairColor, CrossHairCoordinates, CrosshairImage, CrosshairScaling, CrouchHintString, CurrentLockedScale, CurrentRating, CustomCrosshairCoordinates, DroppedPickupOffsetZ, EffectSockets, FinalLockedScale, FireCameraAnim, GroupWeight, HiddenWeaponsOffset, HitEnemy, IconCoordinates, IconHeight, IconWidth, IconX, IconY, InventoryGroup, InventoryWeight, JumpDamping, JumpHintString, LastHitEnemyTime, LastRotation, LastRotUpdate, LastWeaponFireTime, LocationSpeech, LockedCrossHairCoordinates, LockedScaleTime, LockedStartTime, LockerAmmoCount, LockerOffset, LockerRotation, MaxAmmoCount, MaxPitchLag, MaxYawLag, MinReloadPct, MuzzleFlashAltPSCTemplate, MuzzleFlashColor, MuzzleFlashDuration, MuzzleFlashLight, MuzzleFlashLightClass, MuzzleFlashPSC, MuzzleFlashPSCTemplate, MuzzleFlashSocket, NeedToPickUpAnnouncement, OldLeadMag[2], OldMaxDiff[2], OldRotDiff[2], OverlayMesh, PartialCharge, PivotTranslation, PlayerViewOffset, PrimaryFireHintString, ProjectileSpawnOffset, QuickPickGroup, QuickPickWeight, ReturnChgSpeed, RotChgSpeed, SecondaryFireHintString, ShotCost, SimpleCrossHairCoordinates, SmallWeaponsOffset, StartLockedScale, SwitchAbortTime, TargetAdhesionAimDistY, TargetAdhesionAimDistZ, TargetAdhesionDistanceMax, TargetAdhesionPlayerVelocityMin, TargetAdhesionScaleAmountMin, TargetAdhesionScaleRange, TargetAdhesionTargetVelocityMin, TargetAdhesionTimeMax, TargetAdhesionZoomedBoostValue, TargetFrictionDistanceCurve, TargetFrictionDistanceMax, TargetFrictionDistanceMin, TargetFrictionDistancePeak, TargetFrictionMultiplierRange, TargetFrictionOffset, TargetFrictionPeakHeightScale, TargetFrictionPeakRadiusScale, TargetFrictionZoomedBoostValue, UseHintString, WeaponCanvasXPct, WeaponCanvasYPct, WeaponColor, WeaponEquipAnim, WeaponEquipSnd, WeaponFireAnim, WeaponFireSnd, WeaponFireWaveForm, WeaponIdleAnims, WeaponPutDownAnim, WeaponPutDownSnd, WideScreenOffsetScaling, WidescreenRotationOffset, ZoomedFireModeNum, ZoomedRate, ZoomedTargetFOV, ZoomedTurnSpeedScalePct, ZoomFadeTime, ZoomInSound, ZoomOutSound

Enumerations Summary
Inherited Enumerations from UTGame.UTWeapon
AmmoWidgetDisplayStyle, EZoomState

Functions Summary
Inherited Functions from UTGame.UTWeap_Avril
ActiveRenderOverlays, AdjustLockTarget, AttachWeaponTo, BeginFire, BeginState, BestMode, CanLockOnTo, CanThrow, CheckLockZoom, CheckTargetLock, CheckZoom, Destroyed, EndFire, EndState, FastReload, FindTargetedProjectiles, GetAIRating, GetEquipTime, GetWeaponDebug, PassThroughDamage, PlayFireEffects, PlayReloadAnim, PlayWeaponEquip, PlayWeaponPutDown, ProjectileFire, PutDownWeapon, RecommendRangedAttack, RefireCheckTimer, RelativeStrengthVersus, ReplicatedEvent, RocketDestroyed, SetPosition, SetRocketTarget, ShouldLagRot, SuggestAttackStyle, SuggestDefenseStyle, Tick, TryPutDown, UpdateLockTarget, UpdateTargetingLaser, WeaponCalcCamera, WeaponEmpty
Inherited Functions from UTGame.UTWeapon
Activate, ActiveRenderOverlays, AddAmmo, AdjustPlayerDamage, AdjustWeaponTimingForConsole, AllowSwitchTo, AmmoMaxed, AttachMuzzleFlash, AttachWeaponTo, BeginFire, BeginState, BestMode, BotDesireability, bReadyToFire, CalcInventoryWeight, CanAttack, CanHeal, CanThrow, CanViewAccelerationWhenFiring, CauseMuzzleFlash, CauseMuzzleFlashLight, ChangeVisibility, CheckZoom, ClientEndFire, ClientWeaponSet, ClientWeaponThrown, ConsumeAmmo, CoversScreenSpace, CreateOverlayMesh, DenyClientWeaponSet, DenyPickupQuery, DesireAmmo, Destroyed, DetachMuzzleFlash, DetachWeapon, DetourWeight, DisplayDebug, DrawKillIcon, DrawLockedOn, DrawWeaponCrosshair, DropFrom, EnableFriendlyWarningCrosshair, EndFire, EndState, EndZoom, EnsureWeaponOverlayComponentLast, FireAmmunition, FireHack, FireOnRelease, FiringPutDownWeapon, GetAmmoCount, GetArmAnimNodeSeq, GetEffectLocation, GetEquipTime, GetFireInterval, GetHand, GetOptimalRangeFor, GetOwnerName, GetPhysicalFireStartLoc, GetPowerPerc, GetViewAxes, GetWeaponRating, GetZoomedState, GivenTo, HasAmmo, HasAnyAmmo, HolderEnteredVehicle, InstantAimHelp, InstantFire, InstantFireEndTrace, InstantFireStartTrace, IsFullyCharged, LagRot, Loaded, MuzzleFlashTimer, NeedAmmo, OnAnimEnd, PerformWeaponChange, PlayArmAnimation, PlayFireEffects, PlayFiringSound, PlayWeaponAnimation, PlayWeaponEquip, PlayWeaponPutDown, PostBeginPlay, PreloadTextures, ProcessInstantHit, ProjectileFire, ReadyToFire, RefireCheckTimer, ReplicatedEvent, SendToFiringState, ServerReselectWeapon, ServerStartFire, SetMuzzleFlashParams, SetPosition, SetSkin, SetupArmsAnim, SetWeaponOverlayFlags, ShakeView, ShouldFireWithoutTarget, ShouldLagRot, ShouldSwitchTo, SplashJump, StartFire, StartZoom, StillFiring, StopFireEffects, StopMuzzleFlash, ThrottleLook, TimeWeaponEquipping, TimeWeaponPutDown, TryPutDown, WeaponEmpty, WeaponEquipAborted, WeaponPlaySound


Defaultproperties

defaultproperties
{
   NoAmmoWeaponPutDownAnim="weaponputdownempty"
   WeaponReloadAnim="weaponreload"
   ReloadCue=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Reload01Cue'
   Begin Object Class=UTParticleSystemComponent Name=LaserComp ObjName=LaserComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      FOV=65.000000
      Template=ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam'
      bAutoActivate=False
      bUpdateComponentInTick=True
      DepthPriorityGroup=SDPG_Foreground
      bIgnoreOwnerHidden=True
      TickGroup=TG_PostAsyncWork
      Name="LaserComp"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   LaserEffect=LaserComp
   TargetingLaserStartSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStartCue'
   TargetingLaserStopSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStopCue'
   TargetingLaserAmbientSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltLoopCue'
   LockAcquiredSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Lock01Cue'
   AttachmentClass=Class'UTGameContent.UTAttachment_Avril'
   WeaponFireAnim(1)=
   ArmsAnimSet=AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Arms'
   WeaponFireSnd(0)=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Fire01Cue'
   WeaponPutDownSnd=SoundCue'A_Weapon_Avril.Weapons.A_Avril_LowerCue'
   WeaponEquipSnd=SoundCue'A_Weapon_Avril.Weapons.A_Avril_RaiseCue'
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_AvrilRocket'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Avril:FirstPersonMesh'
      FOV=65.000000
      SkeletalMesh=SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_1P'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Avril_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Base'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Avril:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_AVRiL_Cue'
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Avril:PickupMesh'
      SkeletalMesh=SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Avril:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTWeap_Avril_Content"
   ObjectArchetype=UTWeap_Avril'UTGame.Default__UTWeap_Avril'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:02.752 - Created with UnCodeX