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UTGameContent.UTWeaponLocker_Content

Extends
UTWeaponLocker

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PickupFactory
         |   
         +-- UTGame.UTPickupFactory
            |   
            +-- UTGame.UTWeaponLocker
               |   
               +-- UTGameContent.UTWeaponLocker_Content

Variables Summary
Inherited Variables from UTGame.UTWeaponLocker
ActiveEffectTemplate, AmbientEffect, bIsActive, bPlayerNearby, bScalingUp, CurrentWeaponScaleX, Customers, InactiveEffectTemplate, LockerPositions, LockerString, NextProximityCheckTime, ProximityDistanceSquared, ProximityEffect, ReplacementWeapons[6], ScaleRate, Weapons, WeaponSpawnEffectTemplate
Inherited Variables from UTGame.UTPickupFactory
BaseBrightEmissive, BaseDimEmissive, BaseEmissive, BaseMaterialInstance, BaseMaterialParamName, BaseMesh, BasePulseRate, BasePulseTime, BaseTargetEmissive, bDoVisibilityFadeIn, bFloatingPickup, bHasLocationSpeech, bIsDisabled, bIsRespawning, BobBaseOffset, BobOffset, BobSpeed, BobTimer, bPulseBase, bRandomStart, bRotatingPickup, bTrackPickup, bUpdatingPickup, Glow, GlowEmissiveParam, LastSeekNotificationTime, LightEnvironment, LocationSpeech, MIC_Visibility, MIC_VisibilitySecondMaterial, PickupIndex, PickupReadySound, PickupStatName, PickUpWaveForm, PivotTranslation, PulseThreshold, RespawnSound, TeamOwner[4], VisibilityParamName, YawRotationRate

Structures Summary
Inherited Structures from UTGame.UTWeaponLocker
PawnToucher, ReplacementWeaponEntry, WeaponEntry

Functions Summary
Inherited Functions from UTGame.UTWeaponLocker
AddCustomer, BeginState, BotDesireability, CheckTouching, DestroyWeapons, DetourWeight, GetHumanReadableName, GiveLockerWeapons, HasCustomer, InitializePickup, InitializeWeapons, NotifyLocalPlayerDead, PostBeginPlay, ReadyToPickup, RecheckValidTouch, ReplaceWeapon, ReplicatedEvent, Reset, SetInitialState, SetPlayerNearby, ShouldCamp, ShowActive, ShowHidden, Touch, ValidTouch
Inherited Functions from UTGame.UTPickupFactory
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD


Defaultproperties

defaultproperties
{
   Begin Object Class=UTParticleSystemComponent Name=ParticleSystem0 ObjName=ParticleSystem0 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      CullDistance=8000.000000
      CachedCullDistance=8000.000000
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      Name="ParticleSystem0"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   AmbientEffect=ParticleSystem0
   Begin Object Class=UTParticleSystemComponent Name=ParticleSystem1 ObjName=ParticleSystem1 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active'
      CullDistance=1000.000000
      CachedCullDistance=1000.000000
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      Name="ParticleSystem1"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   ProximityEffect=ParticleSystem1
   InactiveEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral'
   ActiveEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped'
   WeaponSpawnEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn'
   Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponLocker:PickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponLocker:PickupLightEnvironment'
   End Object
   LightEnvironment=PickupLightEnvironment
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTWeaponLocker:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTWeaponLocker:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTWeaponLocker:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTWeaponLocker:PathRenderer'
   End Object
   Components(1)=PathRenderer
   Components(2)=PickupLightEnvironment
   Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTWeaponLocker:BaseMeshComp'
      StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker'
      CullDistance=8000.000000
      CollideActors=True
      BlockNonZeroExtent=False
      RBChannel=RBCC_Nothing
      RBCollideWithChannels=(Default=True,GameplayPhysics=True,EffectPhysics=True)
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTWeaponLocker:BaseMeshComp'
   End Object
   Components(3)=BaseMeshComp
   Components(4)=ParticleSystem0
   Components(5)=ParticleSystem1
   CollisionComponent=CollisionCylinder
   Name="Default__UTWeaponLocker_Content"
   ObjectArchetype=UTWeaponLocker'UTGame.Default__UTWeaponLocker'
}

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Creation time: sk 18-3-2018 10:01:02.659 - Created with UnCodeX