defaultproperties
{
Begin Object Class=UTParticleSystemComponent Name=ParticleSystem0 ObjName=ParticleSystem0 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
CullDistance=8000.000000
CachedCullDistance=8000.000000
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
Name="ParticleSystem0"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
AmbientEffect=ParticleSystem0
Begin Object Class=UTParticleSystemComponent Name=ParticleSystem1 ObjName=ParticleSystem1 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active'
CullDistance=1000.000000
CachedCullDistance=1000.000000
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
Name="ParticleSystem1"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
ProximityEffect=ParticleSystem1
InactiveEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral'
ActiveEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped'
WeaponSpawnEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn'
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponLocker:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponLocker:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTWeaponLocker:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTWeaponLocker:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTWeaponLocker:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTWeaponLocker:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTWeaponLocker:BaseMeshComp'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker'
CullDistance=8000.000000
CollideActors=True
BlockNonZeroExtent=False
RBChannel=RBCC_Nothing
RBCollideWithChannels=(Default=True,GameplayPhysics=True,EffectPhysics=True)
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTWeaponLocker:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=ParticleSystem0
Components(5)=ParticleSystem1
CollisionComponent=CollisionCylinder
Name="Default__UTWeaponLocker_Content"
ObjectArchetype=UTWeaponLocker'UTGame.Default__UTWeaponLocker'
}
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