Engine.CheatManager
- Extends
- Object
- Modifiers
- within PlayerController native
Core.Object
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+-- Engine.CheatManager
Direct Known Subclasses:
UTCheatManager
Inherited Variables from Core.Object |
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Inherited Structures from Core.Object |
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4 |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~= |
exec function AffectedByHitEffects ( ) )
exec function AllAmmo ( )
exec function AllWeapons ( ) )
exec function Amphibious ( ) )
exec function Avatar ( name ClassName ) )
exec function BugIt ( optional string ScreenShotDescription ) )
exec function BugItGo ( coerce float X, coerce float Y, coerce float Z, coerce int Pitch, coerce int Yaw, coerce int Roll ) )
function BugItGoString ( String TheLocation, String TheRotation ) )
function BugItWorker (
vector TheLocation,
rotator TheRotation ) )
exec function ChangeSize ( float F ) )
exec function EndPath ( ) )
exec function Fly ( ) )
exec function FreezeFrame ( float delay) )
private native function
rotator GetFRotatorFromString (
string InStr )
private native function
vector GetFVectorFromString (
string InStr )
exec function Ghost ( ) )
exec function
Inventory GivePickup (
String PickupClassStr ) )
exec function
Weapon GiveWeapon (
String WeaponClassStr ) )
exec function God ( ) )
exec function KillAll (
class<
actor>
aClass) )
function KillAllPawns (
class<
Pawn>
aClass) )
exec function KillPawns ( ) )
exec function KillViewedActor ( ) )
exec function ListDynamicActors ( ) )
exec function Loaded ( ) )
exec function OnlyLoadLevel ( name PackageName) )
exec function PlayersOnly ( ) )
exec function RememberSpot ( ) )
exec function SetGravity ( float F ) )
exec function SetJumpZ ( float F ) )
SetLevelStreamingStatus Source code
function SetLevelStreamingStatus ( name PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) )
exec function SetSpeed ( float F ) )
exec function SloMo ( float T ) )
exec function StreamLevelIn ( name PackageName) )
exec function StreamLevelOut ( name PackageName) )
exec function Summon ( string ClassName ) )
exec function Teleport ( ) )
exec function TestLevel ( ) )
exec function ToggleDebugCamera ( ) )
exec function ViewActor ( name ActorName) )
exec function ViewBot ( ) )
exec function ViewClass (
class<
actor>
aClass ) )
exec function ViewFlag ( ) )
exec function ViewPlayer ( string S ) )
exec function ViewSelf ( optional bool bQuiet) )
exec function Walk ( ) )
exec function WriteToLog ( string Param ) )
defaultproperties
{
Name="Default__CheatManager"
ObjectArchetype=Object'Core.Default__Object'
}
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Creation time: sk 18-3-2018 10:00:35.455 - Created with
UnCodeX