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Engine.DebugCameraInput

Extends
PlayerInput

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.Input
         |   
         +-- Engine.PlayerInput
            |   
            +-- Engine.DebugCameraInput

Variables Summary
Inherited Variables from Engine.PlayerInput
aBaseX, aBaseY, aBaseZ, aForward, aLookUp, aMouseX, aMouseY, aPS3AccelX, aPS3AccelY, aPS3AccelZ, aPS3Gyro, aStrafe, aTurn, aUp, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bEnableFOVScaling, bEnableMouseSmoothing, bInvertMouse, bInvertTurn, bStrafe, bUsingGamepad, bWasBack, bWasForward, bWasLeft, bWasRight, bXAxis, bYAxis, DoubleClickTime, DoubleClickTimer, LastAxisKeyName, LookRightScale, LookUpScale, MouseSamples, MouseSamplingTotal, MouseSensitivity, MoveForwardSpeed, MoveStrafeSpeed, RawJoyLookRight, RawJoyLookUp, RawJoyRight, RawJoyUp, SmoothedMouse[2], ZeroTime[2]
Inherited Variables from Engine.Input
AxisArray, Bindings, CurrentDelta, CurrentDeltaTime, CurrentEvent, NameToPtr, PressedKeys

Structures Summary
Inherited Structures from Engine.Input
KeyBind

Functions Summary
Inherited Functions from Engine.PlayerInput
AdjustMouseSensitivity, CatchDoubleClickInput, CheckForDoubleClickMove, ClearSmoothing, DrawHUD, InvertMouse, InvertTurn, Jump, PlayerInput, PostProcessInput, PreProcessInput, ProcessInputMatching, SetSensitivity, SmartJump, SmoothMouse
Inherited Functions from Engine.Input
GetBind, ResetInput, SetBind


Defaultproperties

defaultproperties
{
   Bindings(0)=(Name="MoveUp",Command="Axis aUp Speed=1.0")
   Bindings(1)=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
   Bindings(2)=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
   Bindings(3)=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
   Bindings(4)=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
   Bindings(5)=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
   Bindings(6)=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
   Bindings(7)=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
   Bindings(8)=(Name="Q",Command="MoveDown")
   Bindings(9)=(Name="E",Command="MoveUp")
   Bindings(10)=(Name="W",Command="MoveForward")
   Bindings(11)=(Name="S",Command="MoveBackward")
   Bindings(12)=(Name="A",Command="StrafeLeft")
   Bindings(13)=(Name="D",Command="StrafeRight")
   Bindings(14)=(Name="F",Command="FreezeRendering")
   Bindings(15)=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
   Bindings(16)=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
   Bindings(17)=(Name="Left",Command="TurnLeft")
   Bindings(18)=(Name="Right",Command="TurnRight")
   Bindings(19)=(Name="C",Command="ToggleDebugCamera",Alt=True)
   Bindings(20)=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed")
   Bindings(21)=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
   Bindings(22)=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
   Bindings(23)=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
   Bindings(24)=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
   Bindings(25)=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
   Bindings(26)=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
   Bindings(27)=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
   Bindings(28)=(Name="XboxTypeS_A",Command="SetFreezeRendering")
   Bindings(29)=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
   Name="Default__DebugCameraInput"
   ObjectArchetype=PlayerInput'Engine.Default__PlayerInput'
}

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Creation time: sk 18-3-2018 10:00:36.001 - Created with UnCodeX