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Engine.UIAction_SetFocus

Extends
UIAction
Modifiers
native ( inherit )

This action gives focus to a widget in the scene. When giving focus to a widget not contained within the same scene, the scene containing that widget will become the focused scene. If the scene which contains the widget is not loaded, the scene containing the Target widget is opened. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_SetFocus

Variables Summary
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Defaultproperties

defaultproperties
{
   ObjName="Set Focus"
   Name="Default__UIAction_SetFocus"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.118 - Created with UnCodeX