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Engine.UIEvent_MetaObject

Extends
UIEvent
Modifiers
native ( inherit ) transient inherits ( FCallbackEventDevice )

This object is a event that draw connections for all other UI Event objects, it allows the user to bind/remove input events. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_MetaObject

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   ObjName="State Input Events"
   bDeletable=False
   Name="Default__UIEvent_MetaObject"
   ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}

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Creation time: sk 18-3-2018 10:00:47.061 - Created with UnCodeX