| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This event is activated the user "clicks" or otherwise chooses a list item. The Activator for this event should be a UIList object. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_SubmitData
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+-- Engine.UIEvent_SubmitListData
| Variables Summary | |
|---|---|
| UIEvent_SubmitListData | |
| int | SelectedItem |
| Inherited Variables from Engine.UIEvent |
|---|
| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.UIEvent |
|---|
| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Variables Detail |
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Stores the value of the selected item associated with this event's activator list.
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Selected Item",PropertyName="SelectedItem",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Submit List Selection"
Name="Default__UIEvent_SubmitListData"
ObjectArchetype=UIEvent_SubmitData'Engine.Default__UIEvent_SubmitData'
}
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| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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