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This event is activated when a control that contains text data submits the string value. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this event
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_SubmitData
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+-- Engine.UIEvent_SubmitTextData
| Variables Summary | |
|---|---|
| UIEvent_SubmitTextData | |
| bool | bClearValue |
| string | Value |
| Inherited Variables from Engine.UIEvent |
|---|
| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.UIEvent |
|---|
| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Variables Detail |
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Indicates whether the string value in the owning widget should be cleared
the string value that is being published
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
|---|
defaultproperties
{
bClearValue=True
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Value",PropertyName="Value",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Submit Text"
Name="Default__UIEvent_SubmitTextData"
ObjectArchetype=UIEvent_SubmitData'Engine.Default__UIEvent_SubmitData'
}
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