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UnrealScriptTest.CTSimpleNestRoot

Extends
ComponentTestActorBase
Modifiers
native

Used for testing and verifying actors which contain components that contain one layer of nesting; i.e. the component contains a component or subobject, but the nested component or subobject does not contain any components. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealScriptTest.ComponentTestActorBase
      |   
      +-- UnrealScriptTest.CTSimpleNestRoot

Constants Summary
Inherited Contants from Engine.Actor
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers

Variables Summary
CTSimpleNestRoot
array<CTSimpleNestParent>ModifiedNestParent_Array
CTSimpleNestParentModifiedNestParent_MultipleRef
CTSimpleNestParentModifiedNestParent_SingleRef
array<CTSimpleNestParent>UnmodifiedNestParent_Array
CTSimpleNestParentUnmodifiedNestParent_MultipleRef
CTSimpleNestParentUnmodifiedNestParent_SingleRef
Inherited Variables from Engine.Actor
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo

Enumerations Summary
Inherited Enumerations from Engine.Actor
ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo

Functions Summary
Inherited Functions from Engine.Actor
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors


Variables Detail

CTSimpleNestRoot

ModifiedNestParent_Array Source code

var(CTSimpleNestRoot) array<CTSimpleNestParent> ModifiedNestParent_Array;

ModifiedNestParent_MultipleRef Source code

var(CTSimpleNestRoot) CTSimpleNestParent ModifiedNestParent_MultipleRef;

ModifiedNestParent_SingleRef Source code

var(CTSimpleNestRoot) CTSimpleNestParent ModifiedNestParent_SingleRef;

UnmodifiedNestParent_Array Source code

var(CTSimpleNestRoot) array<CTSimpleNestParent> UnmodifiedNestParent_Array;

UnmodifiedNestParent_MultipleRef Source code

var(CTSimpleNestRoot) CTSimpleNestParent UnmodifiedNestParent_MultipleRef;

UnmodifiedNestParent_SingleRef Source code

var(CTSimpleNestRoot) CTSimpleNestParent UnmodifiedNestParent_SingleRef;


Defaultproperties

defaultproperties
{
   Begin Object Class=CTSimpleNestParent Name=UnmodifiedNestParent_SingleRefTemplate ObjName=UnmodifiedNestParent_SingleRefTemplate Archetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_SingleRefTemplate ObjName=UnmodifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_MultipleRefTemplate ObjName=UnmodifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_MultipleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_SingleRefTemplate ObjName=ModifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_MultipleRefTemplate ObjName=ModifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_MultipleRefTemplate'
      End Object
      UnmodifiedChild_NotDefined_SingleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_SingleRefTemplate'
      UnmodifiedChild_NotDefined_MultipleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedChild_Undefined_Array(0)=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="UnmodifiedNestParent_SingleRefTemplate"
      ObjectArchetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
   End Object
   UnmodifiedNestParent_SingleRef=UnmodifiedNestParent_SingleRefTemplate
   Begin Object Class=CTSimpleNestParent Name=ModifiedNestParent_SingleRefTemplate ObjName=ModifiedNestParent_SingleRefTemplate Archetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_SingleRefTemplate ObjName=UnmodifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_MultipleRefTemplate ObjName=UnmodifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_MultipleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_SingleRefTemplate ObjName=ModifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_MultipleRefTemplate ObjName=ModifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_MultipleRefTemplate'
      End Object
      ModifiedChild_NotDefined_SingleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_SingleRefTemplate'
      ModifiedChild_NotDefined_MultipleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_MultipleRefTemplate'
      ModifiedChild_Undefined_Array(0)=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="ModifiedNestParent_SingleRefTemplate"
      ObjectArchetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
   End Object
   ModifiedNestParent_SingleRef=ModifiedNestParent_SingleRefTemplate
   Begin Object Class=CTSimpleNestParent Name=UnmodifiedNestParent_MultipleRefTemplate ObjName=UnmodifiedNestParent_MultipleRefTemplate Archetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_SingleRefTemplate ObjName=UnmodifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_MultipleRefTemplate ObjName=UnmodifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_MultipleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_SingleRefTemplate ObjName=ModifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_MultipleRefTemplate ObjName=ModifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_MultipleRefTemplate'
      End Object
      UnmodifiedChild_NotDefined_SingleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_SingleRefTemplate'
      UnmodifiedChild_NotDefined_MultipleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedChild_Undefined_Array(0)=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:UnmodifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="UnmodifiedNestParent_MultipleRefTemplate"
      ObjectArchetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
   End Object
   UnmodifiedNestParent_MultipleRef=UnmodifiedNestParent_MultipleRefTemplate
   Begin Object Class=CTSimpleNestParent Name=ModifiedNestParent_MultipleRefTemplate ObjName=ModifiedNestParent_MultipleRefTemplate Archetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_SingleRefTemplate ObjName=UnmodifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=UnmodifiedChild_Defined_MultipleRefTemplate ObjName=UnmodifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:UnmodifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'UnmodifiedChild_Defined_MultipleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_SingleRefTemplate ObjName=ModifiedChild_Defined_SingleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_SingleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_SingleRefTemplate'
      End Object
      Begin Object Class=CTSimpleNestChild Name=ModifiedChild_Defined_MultipleRefTemplate ObjName=ModifiedChild_Defined_MultipleRefTemplate Archetype=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestParent:ModifiedChild_Defined_MultipleRefTemplate'
         ObjectArchetype=CTSimpleNestChild'ModifiedChild_Defined_MultipleRefTemplate'
      End Object
      ModifiedChild_NotDefined_SingleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_SingleRefTemplate'
      ModifiedChild_NotDefined_MultipleRef=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_MultipleRefTemplate'
      ModifiedChild_Undefined_Array(0)=CTSimpleNestChild'UnrealScriptTest.Default__CTSimpleNestRoot:ModifiedChild_NotDefined_MultipleRefTemplate'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="ModifiedNestParent_MultipleRefTemplate"
      ObjectArchetype=CTSimpleNestParent'UnrealScriptTest.Default__CTSimpleNestParent'
   End Object
   ModifiedNestParent_MultipleRef=ModifiedNestParent_MultipleRefTemplate
   UnmodifiedNestParent_Array(0)=UnmodifiedNestParent_MultipleRefTemplate
   ModifiedNestParent_Array(0)=ModifiedNestParent_MultipleRefTemplate
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UnrealScriptTest.Default__ComponentTestActorBase:Sprite'
      ObjectArchetype=SpriteComponent'UnrealScriptTest.Default__ComponentTestActorBase:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__CTSimpleNestRoot"
   ObjectArchetype=ComponentTestActorBase'UnrealScriptTest.Default__ComponentTestActorBase'
}

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Creation time: sk 18-3-2018 10:00:35.784 - Created with UnCodeX