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UnrealScriptTest.SubobjectTestActor

Extends
Actor
Modifiers
placeable

Actor used for testing changes to object instancing and verifying functionality. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealScriptTest.SubobjectTestActor

Constants Summary
Inherited Contants from Engine.Actor
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
SubobjectTestActor
NestingTest_FirstLevelComponentComponent
NestingTest_FirstLevelSubobjectSubobject
Inherited Variables from Engine.Actor
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Engine.Actor
ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Engine.Actor
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Engine.Actor
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

SubobjectTestActor

Component Source code

var(SubobjectTestActor) NestingTest_FirstLevelComponent Component;

Subobject Source code

var(SubobjectTestActor) instanced NestingTest_FirstLevelSubobject Subobject;


Defaultproperties

defaultproperties
{
   Begin Object Class=NestingTest_FirstLevelComponent Name=ComponentTemplate ObjName=ComponentTemplate Archetype=NestingTest_FirstLevelComponent'UnrealScriptTest.Default__NestingTest_FirstLevelComponent'
      Begin Object Class=NestingTest_SecondLevelSubobject Name=Component_NestedSubobjectTemplate ObjName=Component_NestedSubobjectTemplate Archetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelComponent:Component_NestedSubobjectTemplate'
         ObjectArchetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelComponent:Component_NestedSubobjectTemplate'
      End Object
      Begin Object Class=NestingTest_SecondLevelComponent Name=Component_NestedComponentTemplate ObjName=Component_NestedComponentTemplate Archetype=NestingTest_SecondLevelComponent'UnrealScriptTest.Default__NestingTest_FirstLevelComponent:Component_NestedComponentTemplate'
         ObjectArchetype=NestingTest_SecondLevelComponent'Component_NestedComponentTemplate'
      End Object
      NestedSubobject=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:ComponentTemplate.Component_NestedSubobjectTemplate'
      Name="ComponentTemplate"
      ObjectArchetype=NestingTest_FirstLevelComponent'UnrealScriptTest.Default__NestingTest_FirstLevelComponent'
   End Object
   Component=ComponentTemplate
   Begin Object Class=NestingTest_FirstLevelSubobject Name=SubobjectTemplate ObjName=SubobjectTemplate Archetype=NestingTest_FirstLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject'
      Begin Object Class=NestingTest_SecondLevelSubobject Name=Subobject_NestedSubobjectTemplate ObjName=Subobject_NestedSubobjectTemplate Archetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
         ObjectArchetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
      End Object
      Begin Object Class=NestingTest_SecondLevelSubobject Name=Subobject_NestedSubobjectTemplate_0 ObjName=Subobject_NestedSubobjectTemplate_0 Archetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
         Name="Subobject_NestedSubobjectTemplate_0"
         ObjectArchetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
      End Object
      Begin Object Class=NestingTest_SecondLevelSubobject Name=Subobject_NestedSubobjectTemplate_1 ObjName=Subobject_NestedSubobjectTemplate_1 Archetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
         Name="Subobject_NestedSubobjectTemplate_1"
         ObjectArchetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
      End Object
      Begin Object Class=NestingTest_SecondLevelSubobject Name=Subobject_NestedSubobjectTemplate_2 ObjName=Subobject_NestedSubobjectTemplate_2 Archetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
         Name="Subobject_NestedSubobjectTemplate_2"
         ObjectArchetype=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedSubobjectTemplate'
      End Object
      Begin Object Class=NestingTest_SecondLevelComponent Name=Subobject_NestedComponentTemplate ObjName=Subobject_NestedComponentTemplate Archetype=NestingTest_SecondLevelComponent'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject:Subobject_NestedComponentTemplate'
         ObjectArchetype=NestingTest_SecondLevelComponent'Subobject_NestedComponentTemplate'
      End Object
      NestedSubobject=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:SubobjectTemplate.Subobject_NestedSubobjectTemplate'
      NestedStruct=(StructObject=NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:SubobjectTemplate.Subobject_NestedSubobjectTemplate_0',StructObjectArray=(NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:SubobjectTemplate.Subobject_NestedSubobjectTemplate_1',NestingTest_SecondLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:SubobjectTemplate.Subobject_NestedSubobjectTemplate_2'))
      Name="SubobjectTemplate"
      ObjectArchetype=NestingTest_FirstLevelSubobject'UnrealScriptTest.Default__NestingTest_FirstLevelSubobject'
   End Object
   Subobject=NestingTest_FirstLevelSubobject'UnrealScriptTest.Default__SubobjectTestActor:SubobjectTemplate'
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent'
      HiddenGame=True
      AlwaysLoadOnClient=False
      AlwaysLoadOnServer=False
      Name="Sprite"
      ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent'
   End Object
   Components(0)=Sprite
   CollisionType=COLLIDE_CustomDefault
   Name="Default__SubobjectTestActor"
   ObjectArchetype=Actor'Engine.Default__Actor'
}

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Creation time: sk 18-3-2018 10:00:44.796 - Created with UnCodeX