Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- UTGame.SeqAct_VelocityLoop
Variables Summary | |
---|---|
bool | bPlayingSound |
array<Actor> | SoundSources |
float | TotalVelocity |
SeqAct_VelocityLoop | |
SoundCue | LoopSound |
Inherited Variables from Engine.SeqAct_Latent |
---|
bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Functions Summary |
---|
Inherited Functions from Engine.SeqAct_Latent |
---|
AbortFor, Update |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { InputLinks(0)=(LinkDesc="Start") InputLinks(1)=(LinkDesc="Stop") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Velocity",MinVars=1,MaxVars=255) ObjName="Velocity Loop" ObjCategory="DemoGame" Name="Default__SeqAct_VelocityLoop" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |