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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
|
+-- UTGame.SeqAct_VelocityLoop
| Variables Summary | |
|---|---|
| bool | bPlayingSound |
| array<Actor> | SoundSources |
| float | TotalVelocity |
| SeqAct_VelocityLoop | |
| SoundCue | LoopSound |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Velocity",MinVars=1,MaxVars=255)
ObjName="Velocity Loop"
ObjCategory="DemoGame"
Name="Default__SeqAct_VelocityLoop"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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