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UTGame.SeqAct_VelocityLoop

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- UTGame.SeqAct_VelocityLoop

Variables Summary
boolbPlayingSound
array<Actor>SoundSources
floatTotalVelocity
SeqAct_VelocityLoop
SoundCueLoopSound
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

bPlayingSound Source code

var bool bPlayingSound;

SoundSources Source code

var transient array<Actor> SoundSources;

TotalVelocity Source code

var transient float TotalVelocity;

SeqAct_VelocityLoop

LoopSound Source code

var(SeqAct_VelocityLoop) SoundCue LoopSound;


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Start")
   InputLinks(1)=(LinkDesc="Stop")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Velocity",MinVars=1,MaxVars=255)
   ObjName="Velocity Loop"
   ObjCategory="DemoGame"
   Name="Default__SeqAct_VelocityLoop"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.450 - Created with UnCodeX