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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlend
|
+-- Engine.AnimNodeBlendPerBone
|
+-- UTGame.UTAnimBlendBySlotActive
| Variables Summary | |
|---|---|
| AnimNodeSlot | ChildSlot |
| Inherited Variables from Engine.AnimNodeBlendPerBone |
|---|
| bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones |
| Inherited Variables from Engine.AnimNodeBlend |
|---|
| BlendTimeToGo, Child2Weight, Child2WeightTarget |
| Functions Summary |
|---|
| Inherited Functions from Engine.AnimNodeBlend |
|---|
| SetBlendTarget |
| Variables Detail |
|---|
Cached pointer to slot node that we'll be monitoring.
| Defaultproperties |
|---|
defaultproperties
{
Children(0)=(Name="Default")
Children(1)=(Name="Slot")
Name="Default__UTAnimBlendBySlotActive"
ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||