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UTGame.UTAnimBlendBySlotActive

Extends
AnimNodeBlendPerBone
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlend
         |   
         +-- Engine.AnimNodeBlendPerBone
            |   
            +-- UTGame.UTAnimBlendBySlotActive

Variables Summary
AnimNodeSlotChildSlot
Inherited Variables from Engine.AnimNodeBlendPerBone
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones
Inherited Variables from Engine.AnimNodeBlend
BlendTimeToGo, Child2Weight, Child2WeightTarget

Functions Summary
Inherited Functions from Engine.AnimNodeBlend
SetBlendTarget


Variables Detail

ChildSlot Source code

var AnimNodeSlot ChildSlot;
Cached pointer to slot node that we'll be monitoring.


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Default")
   Children(1)=(Name="Slot")
   Name="Default__UTAnimBlendBySlotActive"
   ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}

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Creation time: sk 18-3-2018 10:00:48.548 - Created with UnCodeX