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UTGame.UTGameRules_SlowTimeKills

Extends
GameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- UTGame.UTGameRules_SlowTimeKills

Variables Summary
floatRampUpTime
floatSlowSpeed
floatSlowTime
Inherited Variables from Engine.GameRules
NextGameRules

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function ScoreKill (Controller Killer, Controller Killed))
function Tick (float DeltaTime))
Rampup
function timer ()))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective

States Summary
Rampup Source code
state Rampup
Tick


Variables Detail

RampUpTime Source code

var float RampUpTime;

SlowSpeed Source code

var float SlowSpeed;

SlowTime Source code

var float SlowTime;


Functions Detail

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )

Tick Rampup Source code

function Tick ( float DeltaTime) )

timer Source code

function timer ( ) )


Defaultproperties

defaultproperties
{
   SlowTime=0.300000
   RampUpTime=0.100000
   SlowSpeed=0.250000
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__GameRules:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__GameRules:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTGameRules_SlowTimeKills"
   ObjectArchetype=GameRules'Engine.Default__GameRules'
}

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Creation time: sk 18-3-2018 10:00:52.083 - Created with UnCodeX