Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameRules | +-- UTGame.UTGameRules_SlowTimeKills
Variables Summary | |
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float | RampUpTime |
float | SlowSpeed |
float | SlowTime |
Inherited Variables from Engine.GameRules |
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NextGameRules |
Structures Summary |
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Inherited Structures from Engine.Info |
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KeyValuePair, PlayerResponseLine, ServerResponseLine |
Functions Summary | ||
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![]() | ScoreKill (Controller Killer, Controller Killed)) | |
![]() | Tick (float DeltaTime)) Rampup | |
![]() | timer ())) |
Inherited Functions from Engine.GameRules |
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AddGameRules, CheckEndGame, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective |
States Summary |
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Rampup Source code |
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state Rampup |
Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SlowTime=0.300000 RampUpTime=0.100000 SlowSpeed=0.250000 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__GameRules:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__GameRules:Sprite' End Object Components(0)=Sprite Name="Default__UTGameRules_SlowTimeKills" ObjectArchetype=GameRules'Engine.Default__GameRules' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |