| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- UTGame.UTGameRules_SlowTimeKills
| Variables Summary | |
|---|---|
| float | RampUpTime |
| float | SlowSpeed |
| float | SlowTime |
| Inherited Variables from Engine.GameRules |
|---|
| NextGameRules |
| Structures Summary |
|---|
| Inherited Structures from Engine.Info |
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine |
| Functions Summary | ||
|---|---|---|
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
![]() | Tick (float DeltaTime)) Rampup | |
![]() | timer ())) | |
| Inherited Functions from Engine.GameRules |
|---|
| AddGameRules, CheckEndGame, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective |
| States Summary |
|---|
| Rampup Source code |
|---|
|
state Rampup |
| Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
ScoreKill Source code
Tick Rampup Source code
timer Source code| Defaultproperties |
|---|
defaultproperties
{
SlowTime=0.300000
RampUpTime=0.100000
SlowSpeed=0.250000
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__GameRules:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__GameRules:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTGameRules_SlowTimeKills"
ObjectArchetype=GameRules'Engine.Default__GameRules'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||