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UTGame.UTSeqCond_CheckWeapon

Extends
SequenceCondition

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_CheckWeapon

Variables Summary
ActorTarget
UTSeqCond_CheckWeapon
class<UTWeapon>TestForWeaponClass
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Target Source code

var Actor Target;

UTSeqCond_CheckWeapon

TestForWeaponClass Source code

var(UTSeqCond_CheckWeapon) class<UTWeapon> TestForWeaponClass;


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Weapon Equipped")
   OutputLinks(1)=(LinkDesc="Weapon Not Equipped")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Target",MinVars=1,MaxVars=1)
   ObjName="UTWeaponTest"
   Name="Default__UTSeqCond_CheckWeapon"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:56.602 - Created with UnCodeX