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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PlayerStart | +-- UTGame.UTTeamPlayerStart
Constants Summary |
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Inherited Contants from Engine.NavigationPoint |
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INFINITE_PATH_COST |
Variables Summary | |
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UTWeaponLocker | BestLocker |
bool | bNoLockerFound |
array<Texture2D> | TeamSprites |
UTTeamPlayerStart | |
byte | TeamNumber |
Inherited Variables from Engine.PlayerStart |
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bEnabled, bPrimaryStart |
Structures Summary |
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Inherited Structures from Engine.NavigationPoint |
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NavigationOctreeObject |
Functions Summary | ||
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![]() | UTWeaponLocker | GetBestLocker ())) |
Inherited Functions from Engine.PlayerStart |
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OnToggle |
Variables Detail |
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Locker to get weapons from for spawning player
True if tried and failed to find a best locker
Functions Detail |
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Defaultproperties |
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defaultproperties { TeamSprites(0)=Texture2D'EnvyEditorResources.S_Player_Red' TeamSprites(1)=Texture2D'EnvyEditorResources.S_Player_Blue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTTeamPlayerStart" ObjectArchetype=PlayerStart'Engine.Default__PlayerStart' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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