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UTGame.UTTeamPlayerStart

Extends
PlayerStart
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PlayerStart
         |   
         +-- UTGame.UTTeamPlayerStart

Constants Summary
Inherited Contants from Engine.NavigationPoint
INFINITE_PATH_COST

Variables Summary
UTWeaponLockerBestLocker
boolbNoLockerFound
array<Texture2D>TeamSprites
UTTeamPlayerStart
byteTeamNumber
Inherited Variables from Engine.PlayerStart
bEnabled, bPrimaryStart
Inherited Variables from Engine.NavigationPoint
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList

Structures Summary
Inherited Structures from Engine.NavigationPoint
NavigationOctreeObject

Functions Summary
functionUTWeaponLocker GetBestLocker ()))
Inherited Functions from Engine.PlayerStart
OnToggle
Inherited Functions from Engine.NavigationPoint
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

BestLocker Source code

var UTWeaponLocker BestLocker;
Locker to get weapons from for spawning player

bNoLockerFound Source code

var bool bNoLockerFound;
True if tried and failed to find a best locker

TeamSprites Source code

var editoronly array<Texture2D> TeamSprites;

UTTeamPlayerStart

TeamNumber Source code

var(UTTeamPlayerStart) byte TeamNumber;


Functions Detail

GetBestLocker Source code

function UTWeaponLocker GetBestLocker ( ) )


Defaultproperties

defaultproperties
{
   TeamSprites(0)=Texture2D'EnvyEditorResources.S_Player_Red'
   TeamSprites(1)=Texture2D'EnvyEditorResources.S_Player_Blue'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
      ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
      ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
      ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
   End Object
   Components(4)=PathRenderer
   CollisionComponent=CollisionCylinder
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTTeamPlayerStart"
   ObjectArchetype=PlayerStart'Engine.Default__PlayerStart'
}

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Creation time: sk 18-3-2018 10:00:57.909 - Created with UnCodeX