UTGame.UTUI_HudWidget
- Extends
- UTUI_Widget
- Modifiers
- abstract native ( UI )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
These widgets are just for use in the hud.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- UTGame.UTUI_Widget
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+-- UTGame.UTUI_HudWidget
Inherited Variables from Engine.UIObject |
AnimationParent, AnimationPosition, AnimStack, bDebugShowBounds, bEnableActiveCursorUpdates, bSupportsPrimaryStyle, ContextMenuData, DebugBoundsColor, DockTargets, NavigationTargets, Owner, OwnerScene, PrimaryStyle, PrivateFlags, RenderBoundsVertices[EUIWidgetFace.UIFACE_MAX], RenderBounds[EUIWidgetFace.UIFACE_MAX], RenderOffset, Rotation, StyleSubscribers, TabIndex, ToolTip, WidgetID, WidgetTag |
Enumerations Summary |
EAnimPropType EAPT_None,
EAPT_PositionLeft,
EAPT_PositionTop,
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Structures Summary |
WidgetAnimation Tag, Property, bNotifyWhenFinished, Sequences, bIsPlaying, SeqIndex, Time, Value |
WidgetAnimSequence Tag, Rate, StartValue, EndValue |
Inherited Functions from Engine.UIObject |
AddStyleSubscriber, AnimSetBottom, AnimSetColor, AnimSetLeft, AnimSetOpacity, AnimSetPosition, AnimSetRelPosition, AnimSetRight, AnimSetRotation, AnimSetScale, AnimSetTop, AnimSetVisibility, CanAcceptFocus, ClearDefaultDataBinding, ClearUIAnimation, FindStyleSubscriberIndex, FindStyleSubscriberIndexById, GenerateSceneDataStoreMarkup, GenerateTransformMatrix, GetAnchorPosition, GetDefaultDataBinding, GetDefaultDataStores, GetOwner, GetParent, GetPositionExtent, GetPositionExtents, GetRotationMatrix, GetScene, GetToolTipValue, HasTransform, IsContainedBy, IsDockedTo, IsPrivateBehaviorSet, LogRenderBounds, NeedsActiveCursorUpdates, NotifyValueChanged, OnSetDatastoreBinding, PlayUIAnimation, RemoveStyleSubscriber, ResolveDefaultDataBinding, ResolveStyles, RotateWidget, SetActiveCursorUpdate, SetAnchorPosition, SetDefaultDataBinding, SetDockPadding, SetDockParameters, SetDockTarget, SetForcedNavigationTarget, SetNavigationTarget, SetPrivateBehavior, SetWidgetStyleByName, StopUIAnimation, TickAnim, UIAnimEnd, UpdateRotationMatrix |
var bool bManualVisibility;
var float OpacityTarget;
var float OpacityTimer;
Animation
Visibility
var(Visibility) bool bVisibleAfterMatch;
var(Visibility) bool bVisibleBeforeMatch;
var(Visibility) bool bVisibleDuringMatch;
bVisibleWhileSpectating Source code
var(Visibility) bool bVisibleWhileSpectating;
enum
EAnimPropType
{
EAPT_None,
EAPT_PositionLeft,
EAPT_PositionTop,
};
function bool bIsAnimating ( ) )
function CancelAnimations ( ) )
event FadeTo ( float NewOpacity, float NewFadeTime, optional bool bTimeFromExtent) )
function UTHud GetHudOwner ( ) )
native function bool PlayAnimation ( name AnimTag, name SeqTag, optional bool bForceBeginning )
PlayerOwnerIsSpectating Source code
event bool PlayerOwnerIsSpectating ( ) )
event SetOpacity ( float NewOpacity) )
native function StopAnimation ( name AnimTag, optional bool bForceEnd )
event WidgetTick ( FLOAT DeltaTime) )
defaultproperties
{
OpacityTarget=1.000000
bVisibleBeforeMatch=True
bVisibleDuringMatch=True
bVisibleAfterMatch=True
bVisibleWhileSpectating=True
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUI_Widget:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUI_Widget:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTUI_HudWidget"
ObjectArchetype=UTUI_Widget'UTGame.Default__UTUI_Widget'
}
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Creation time: sk 18-3-2018 10:00:59.974 - Created with
UnCodeX