| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Provides data for a UT3 weapon. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIDataProvider
|
+-- Engine.UIPropertyDataProvider
|
+-- Engine.UIResourceDataProvider
|
+-- UTGame.UTUIResourceDataProvider
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+-- UTGame.UTUIDataProvider_Weapon
| Variables Summary | |
|---|---|
| string | AmmoClassPath |
| string | ClassName |
| string | Description |
| string | Flags |
| string | FriendlyName |
| string | MeshReference |
| Inherited Variables from UTGame.UTUIResourceDataProvider |
|---|
| bRemoveOn360, bRemoveOnPC, bRemoveOnPS3, bSearchAllInis, IniName |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTUIResourceDataProvider |
|---|
| IsFiltered |
| Inherited Functions from Engine.UIResourceDataProvider |
|---|
| IsProviderDisabled |
| Variables Detail |
|---|
class path to this weapon's preferred ammo class this is primarily used by weapon replacement mutators to get the ammo types to replace from/to
The weapon class path
Description for the weapon
optional flags separated by pipes | that can be parsed by the UI as arbitrary options (for example, to exclude weapons from some menus, etc)
Friendly name for the weapon
String reference to the 3rd person mesh for this weapon. This mesh is used in the UI.
| Defaultproperties |
|---|
defaultproperties
{
bSearchAllInis=True
Name="Default__UTUIDataProvider_Weapon"
ObjectArchetype=UTUIResourceDataProvider'UTGame.Default__UTUIResourceDataProvider'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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