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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTGib
|
+-- UTGame.UTGib_Vehicle
|
+-- UTGame.UTVehicleDeathPiece
| Variables Summary | |
|---|---|
| ParticleSystemComponent | PSC |
| Inherited Variables from UTGame.UTGib_Vehicle |
|---|
| BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGib |
|---|
| StaticMeshDatum |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
| Inherited Functions from UTGame.UTGib_Vehicle |
|---|
| ActivateGibExplosionEffect, PostBeginPlay |
| Inherited Functions from UTGame.UTGib |
|---|
| BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source codeWe need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=Particles ObjName=Particles Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach'
Name="Particles"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
PSC=Particles
Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
End Object
GibLightEnvironment=GibLightEnvironmentComp
Begin Object Class=UTGibStaticMeshComponent Name=VehicleGibStaticMeshComp ObjName=VehicleGibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp'
CachedCullDistance=8000.000000
ScriptRigidBodyCollisionThreshold=1.000000
Name="VehicleGibStaticMeshComp"
ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
End Object
GibMeshComp=VehicleGibStaticMeshComp
Components(0)=GibLightEnvironmentComp
Components(1)=VehicleGibStaticMeshComp
Components(2)=Particles
CollisionComponent=VehicleGibStaticMeshComp
Name="Default__UTVehicleDeathPiece"
ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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