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UTGame.UTVehicleDeathPiece

Extends
UTGib_Vehicle
Modifiers
notplaceable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTGib
      |   
      +-- UTGame.UTGib_Vehicle
         |   
         +-- UTGame.UTVehicleDeathPiece

Variables Summary
ParticleSystemComponentPSC
Inherited Variables from UTGame.UTGib_Vehicle
BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect
Inherited Variables from UTGame.UTGib
bStopMovingCamera, DecalDissolveParamName, DecalWaitTimeBeforeDissolve, GibLightEnvironment, GibMeshComp, GibMeshDissolveParamName, GibMeshesData, GibMeshWaitTimeBeforeDissolve, HitSound, MIC_Gib, MITV_DecalTemplate, MITV_GibMeshTemplate, MITV_GibMeshTemplateSecondary, MI_Decal, OldCamLoc, OldCamRot, PSC_GibEffect, PS_CustomEffect

Structures Summary
Inherited Structures from UTGame.UTGib
StaticMeshDatum

Functions Summary
event PreBeginPlay ()))
Inherited Functions from UTGame.UTGib_Vehicle
ActivateGibExplosionEffect, PostBeginPlay
Inherited Functions from UTGame.UTGib
BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision


Variables Detail

PSC Source code

var ParticleSystemComponent PSC;


Functions Detail

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )
We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=Particles ObjName=Particles Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach'
      Name="Particles"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   PSC=Particles
   Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
   End Object
   GibLightEnvironment=GibLightEnvironmentComp
   Begin Object Class=UTGibStaticMeshComponent Name=VehicleGibStaticMeshComp ObjName=VehicleGibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp'
      CachedCullDistance=8000.000000
      ScriptRigidBodyCollisionThreshold=1.000000
      Name="VehicleGibStaticMeshComp"
      ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
   End Object
   GibMeshComp=VehicleGibStaticMeshComp
   Components(0)=GibLightEnvironmentComp
   Components(1)=VehicleGibStaticMeshComp
   Components(2)=Particles
   CollisionComponent=VehicleGibStaticMeshComp
   Name="Default__UTVehicleDeathPiece"
   ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle'
}

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Creation time: sk 18-3-2018 10:01:00.151 - Created with UnCodeX