UTGame.UTVehicleFactory_TrackTurretBase
- Extends
- UTVehicleFactory
- Modifiers
- native ( Vehicle ) abstract hidecategories ( Attachment )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- UTGame.UTVehicleFactory
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+-- UTGame.UTVehicleFactory_TrackTurretBase
Direct Known Subclasses:
UTVehicleFactory_ShieldedTurret_Rocket, UTVehicleFactory_ShieldedTurret_Shock, UTVehicleFactory_ShieldedTurret_Stinger, UTVehicleFactory_Turret
Inherited Variables from UTGame.UTVehicleFactory |
bDisabled, bForceAvoidReversing, bHasLockedVehicle, bIgnoreOnPS3, bKeyVehicle, bMayReverseSpawnDirection, bReplicateChildVehicle, bStartNeutral, ChildVehicle, HUDLocation, InitialGunRotations, ONSObjectiveOverride, RespawnProgress, RespawnRateModifier, ReverseObjective, SpawnZOffset, TeamNum, TeamSpawningControl, VehicleClass, VehicleClassPath |
Inherited Variables from Engine.NavigationPoint |
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList |
Inherited Functions from UTGame.UTVehicleFactory |
Activate, AddToClosestObjective, BeginState, CanActivateForTeam, Deactivate, EndState, GetSpawnRotation, GetTeamNum, OnToggle, PostBeginPlay, RenderMapIcon, SetHUDLocation, SetInitialState, SpawnVehicle, TarydiumBoost, TriggerSpawnedEvent, VehicleDestroyed, VehicleTaken |
Inherited Functions from Engine.NavigationPoint |
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation |
var bool bHasTrack;
var transient bool bInMotion;
var float LastPosition;
var transient float LastSteering;
var transient float LastThrottle;
var transient float MovementModifier;
UTTurret
bIgnoreMatineeRotation Source code
var(UTTurret) bool bIgnoreMatineeRotation;
var(UTTurret) float InitialPosition;
var(UTTurret) float TurretAccelRate;
function Deactivate ( ) )
native function ForceTurretStop ( )
function rotator GetSpawnRotation ( ) )
simulated event InterpolationChanged (
SeqAct_Interp InterpAction) )
simulated event InterpolationFinished (
SeqAct_Interp InterpAction) )
simulated event InterpolationStarted (
SeqAct_Interp InterpAction) )
simulated function PostBeginPlay ( ) )
native function ResetTurret ( )
function SpawnVehicle ( ) )
native function TurretDeathReset ( )
defaultproperties
{
bIgnoreMatineeRotation=True
TurretAccelRate=3.500000
bReplicateChildVehicle=True
bDestinationOnly=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTVehicleFactory:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTVehicleFactory:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow'
End Object
Components(1)=Arrow
Components(2)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer'
End Object
Components(3)=PathRenderer
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh'
End Object
Components(4)=SVehicleMesh
Physics=PHYS_Interpolating
bIgnoreEncroachers=True
bHardAttach=True
NetUpdateFrequency=15.000000
NetPriority=1.500000
CollisionComponent=CollisionCylinder
SupportedEvents(4)=Class'UTGame.UTSeqEvent_TurretSpawn'
SupportedEvents(5)=Class'UTGame.UTSeqEvent_TurretStatusChanged'
Name="Default__UTVehicleFactory_TrackTurretBase"
ObjectArchetype=UTVehicleFactory'UTGame.Default__UTVehicleFactory'
}
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Creation time: sk 18-3-2018 10:01:00.368 - Created with
UnCodeX